House Rules

General

  • 1. The rules at BookMaker conform very closely to those found at Las Vegas Sportsbook, and are used to protect both our company and you, the bettor.
  • 2. All customer betting accounts at BookMaker are private and confidential.
  • 3. All clients must be 18 years of age.
  • 4. BookMaker reserves the right to refuse a wager at any time, from any client without cause, and can refuse wagers from clients who reside in states or provinces that prohibit sports wagering.
  • 5. All rules, regulations, and payoffs listed in this publication are subject to change without prior written notice.
  • 6. Each client is required to identify themselves by their betting account number and PIN Code on each call and each login to BookMaker. The client has sole responsibility for their specific PIN and account number .
  • 7. Account balances will reflect any wagers on future propositions or pending wagers.
  • 8. Customers cannot risk more money than is available in their account.
  • 9. All players are to confirm their bets with the operator at the end of the call using their account number and password. It's the responsibility of the caller to listen to the read-back from the operator before confirming the wager. If, for some reason, the call is dropped before the process is completed, the wager will be at the management discretion.
  • 10. No wagers can be cancelled once the caller confirms them and the call is concluded. The only manner in which a client can cancel a wager is to wager on the opposite side of the contest in which he initially wagered.
  • 11. On over/under wagers, over-time periods are included in the final score (unless otherwise specified).
  • 12. When wagering on half-time lines, the over-time period(s) are included as a part of the second half.
  • 13. All minimums, maximums, and betting payout prices are subject to change without prior written notice.
  • 14. Maximum betting payout for any parlay is $150,000.
  • 15. All wagering disputes shall be resolved by the read-back from the recorded call and shall be ruled final.
  • 16. With regard to suspended games, protest games, or overturned decisions, BookMaker follows Las Vegas gaming rules for wagering purposes. Otherwise BookMaker does not recognize suspended games, protests and overturned decisions for wagering purposes.
  • 17. All sporting events must be played on date unless otherwise specified. If an event is postponed and/or rescheduled or a change of venue, the event will automatically constitute "no action," which means all monies for that event will be refunded (Unless sport specific rules state otherwise). All parlays/exotics will be recalculated excluding that leg of the parlay, using payout charts for that sport/betting option. Individual tennis matches have no action if the match is not fully completed due to withdrawal/incapacity or disqualification. If a match is rescheduled due to scheduling and weather problems bad light etc, then all wagers will have action and all wagers will stand.
  • 18. All betting payoffs are calculated from the odds OR with the odds in effect at the time of the wager.
  • 19. It is prohibited to parlay the same team with both the pointspread and the money line. Multiple bets are not accepted where the outcome of one part of the bet contributes to the outcome of another (correlated plays).
  • 20. BookMaker, does not report your transactions to any financial institution or government agency. It is the client's sole responsibility to report such information to the appropriate taxable jurisdiction.
  • 21. BookMaker is not responsible for any misrepresentation by any client upon application for membership.
  • 22. BookMaker is not responsible for clients who disclose their password and account number to other parties.
  • 23. The winner of an event, or game, will be determined on the date the event is concluded.
  • 24. In the case of an obvious error on the posted line, scheduled time, or maximum wager, any wagers will be deemed a "no action" wager, and all money will be credited accordingly.
  • 25. Any account participating in bonus fraud will be required to forfeit all bonuses and bonus points received. Account validation may be required before any withdrawal can be processed. In addition, the account will be restricted from certain withdrawal methods.
  • 26. BookMaker reserves the right to take away any bonus -such as a free plays- any time, without explanation.
  • 27. Dates and kick-off time of events shown are for guidance purposes only. Bets will be accepted up to the advertised kick-off time. For any reason a bet is inadvertently accepted after an event or match has started, the selection(s) affected will be made void.
  • 28. All futures wagers are accepted as "All In", Run or Not Run, Entered or Not Entered. Stakes are lost on a future bet if a selection does not take part. In the event of a tie where 3 or more competitors are offered in one betting option, the payout will be divided by the number of players/competitors tied.
  • 29. Book-to-Book and Player-to-Player transfers will only be permitted after the player has received two or more withdrawals from BookMaker to the original name listed on the account. All transfers require a 3X rollover before requesting a payout.
  • 30. Winners and losers are official after:
    • Soccer 90 minutes of play - Overtime and/or Penalty shots are not included
    • Football - NCAA & NFL - 55 minutes of play
    • Basketball - NBA - 43 minutes of play
    • Basketball - NCAA - 35 minutes of play
    • Hockey - NHL - 55 minutes of play
    • All other sporting events - 55 minutes of play
    • Overtime periods, quarters or extra innings are counted in the final score when wagering on totals, money line and spread betting unless specified and with the exception of soccer lines including a quote for a draw.
    • On half time wagers, overtime periods are included as part of the second half.
    • All period and quarter wagers placed are for that specific period or quarter only. All overtime wagers placed will be for the full overtime, regardless of how many overtimes
    • Other sports: All other contests that involve a scheduled length of play time or time limit must play to their conclusion or have five minutes or less of scheduled playing time remaining when the contest concludes to be considered official for betting purposes.
  • 31. All bonus offers are optional, valid only at the time of deposit, and subject to Terms and Conditions, including a rollover. Bonus offers cannot be claimed after deposit. Bonuses are available to clients from the US and Canada only. Additionally, players using anonymous proxys are not eligible for bonuses.
  • 32.  Only one account is allowed per person. Multiple accounts will be voided.
  • 33. Claims for wagers made by phone. If a customer has a dispute with a wager they have placed, the claim must be raised with our wagering department no later than 15 calendar days from the date the bet was settled.
  • 34. All deposits carry a one-time rollover. All action on your account will count towards the one-time rollover on the deposit (Sports, Casino, Horses). In the case you select a bonus on your deposit, the one-time rollover condition will be voided and you will have to complete the bonus rollover. Bonus terms & conditions apply.
  • *No bet/no action wagers won’t count towards the rollover*
  • 35.  Please be aware that BookMaker will do its best to process Bitcoin/Crypto payouts as quickly as possible, but in the event there is a delay in processing your payout that results in a discrepancy in the BTC/Crypto spot rate at the time of request versus the spot rate at the time of processing, BookMaker is not responsible for the difference if that difference is in BookMaker favor. Conversely, the customer would receive the higher spot rate if the difference was in his favor.

Specific Internet Betting Rules

  • You should determine whether BookMaker services are permitted under the laws of your jurisdiction.
  • Account balances must be verified by the player on each Internet log-on prior to wagering. When you verify and accept your betting account balance, you agree that all previous transactions are correct and you do not have any claims. Claims or disputes must be settled at this time. For disputes, claims, additional account information, or to report account discrepancies, contact Customer Service at 1-877-827-3978.
  • All Internet betting transactions are logged and backed-up regularly. In all cases of dispute, both management and the player agree that the log backup shall serve as the final authority in the dispute and that all wagers will be adjusted accordingly. Claims must be lodged within 15 days from the date the wager was settled. No claims will be honored after this 15-day period. Players are responsible for verifying the accuracy of all account transactions.
  • Any manipulation of prices and or spread may result in the ticket being marked a loser.

Rollover Conditions

The rollover requirement is an amount of betting action you must fulfill before you are eligible to request a withdrawal from your sports account.

The rollover requirement is determined by the amount of your deposit plus the amount of your bonus “times” the rollover multiplier. This statement applies to sign-up and reload bonuses (free play and cash promotions).

For example, if you were to deposit $300.00, and choose to take a 20% bonus offer (attached to a 4 times rollover),you would fulfill the rollover requirement after you played $1,440.00 in sports action, at which time you would be eligible to request a payout.

Bonus: 20%, 4X (4 times).

Deposit amount: $300.00

Free play amount: $60.00

Rollover Requirement is :(300 + 60) x (rollover) 4= $1,440

*All deposits carry a one-time rollover

**Only sports action will be taken into consideration to fulfill the rollover requirement.Casino and Racebook action do not count towards the rollover.

**Please be aware that casino rollovers are different than sports rollovers.A casino rollover does not affect your ability to request a withdrawal.

**Please keep in mind the following rules when calculation your rollover.

On each graded bet, will be taken in to consideration:

  • Action graded a “Win” or “Push”: Only the lower amount between the risk and the win counts towards the rollover.

  • Action graded as “Lose”: Only the amount at Risk counts towards the rollover.

  • No bet/no action won’t count towards the rollover.

**Important

A rollover will be considered met whenever a customer meets the required amount in action, or whenever an account Cash available balance, Free Play balance, Balance at Risk AND Free Play balance at Risk drops to $5 or less.

Rollovers will be satisfied in a chronological order(date & time); all incoming wagers will be applied to the oldest pending (deposit + free play) or free play adjustment, until it is satisfied.

Referral Bonus

What is Refer-A-Friend?

Refer-A-Friend (RAF) is an incentive program that rewards you for spreading the word about BookMaker to your friends. You can earn $500 (or currency equivalent) for every friend you refer. Refer as many friends as you like.

How do I introduce my friends?

Simply login to your BookMaker account and click the "Refer-A-Friend" tab. Choose from any of the available ways to invite your friends, including Email, Facebook, Twitter or your own personal link. Once invited, our reporting tools allow you to track which of your friends responded and joined. It's fully automated.

What do my friends have to do?

Once your friends receive their invite, all they have to do is join BookMaker. Your invite will have a unique referral code that ensures you are credited. Then, if they meet the requirements below, you get paid:

Terms & Conditions

The offer is only valid for clients over 18 years of age who have an active BookMaker account, meaning you must have made $100 worth of real cash sports bets in the last 30 days (from the date your friend registered.)

The Refer-A-Friend bonus is in the form a free sports play that is calculated as 10% of your friend's initial deposit, with a maximum award of $500, and has a 3 time rollover requirement before any withdrawal can be requested.

For you to be eligible for the Refer-A-Friend bonus, your friend must: (1) open a BookMaker account, (2) make a deposit of at least $100 within 30 days of his registration(note: player to player transfers are NOT an eligible method of funding your friend's account) and (3) risk his initial deposit at least 1 time in the sportsbook.

The friend you refer cannot be an existing client with BookMaker, a member of your family, live in the same household, or use the same computer device or IP to access his/her account.

There is no limit to the number of friends that you can refer. However, spamming your referral code shall not be permitted and will result in your disqualification from the Program.

You have 30 days to use your Refer-A-Friend free play bonus once credited to your account, if you do not use it in this time period your free play will be voided.

Referrer and referred customers will be subject to careful review(approx. 24-48 hrs) prior to any bonus or payouts approval. The identity of a customer will be determined on the basis of all or any combination of the following: name, mailing address, e-mail address, IP address, credit/charge card number, computer, and any other forms of identification which may be required. BookMaker reserves the right to withhold any bonus payment if it believes that the promotion has been abused and/or where the terms of the offer are not fulfilled, or any irregular betting patterns are found.

All deposit and prize amounts are in United States Dollars or the equivalent in the user's currency denomination.

BookMaker reserves the right to withdraw or amend this offer at any time, without prior notice.

The decision of BookMaker is final.

Basic Bonus Rules

Deposit Bonuses

  • 1. To claim a deposit bonus, you must select the bonus from within the CLAIM BONUS drop down menu in the Cashier.
    2. Bonuses cannot be credited manually; they must be claimed at the moment you are making your deposit.
    3. Bonuses claimed on deposits are given as a percentage of your deposit, in cash that can be used to wager on any sport and any type of wager.
    4. All deposit bonuses have a rollover requirement which must be fulfilled before any withdrawal can be requested. The rollover is the deposit plus bonus amount multiplied by the amount of the rollover. Example: if you deposit $100 and are given a 15% bonus with an 8-time rollover, this will be $100 + $15 =$115 x 8 = $920, meaning you will need to place $920 in eligible sports wagers to complete the rollover.
    5. All bonus offers are optional. If you do not want a bonus, or if you do not want to comply with any bonus rollover requirements, then simply do not choose any bonus when you make your deposit in the cashier.

Free Plays

  • 1. Free Plays can only be wagered on:
    • • Football (NFL / NCAA) - spreads and totals only; no moneylines
    • • Basketball (NBA / NCAA / WNBA) - spreads and totals only; no moneylines
    • • Major League Baseball (MLB) - moneylines and totals only; no run lines
    • • Hockey (NHL) - moneylines and totals only; no puck lines
    • • Soccer - moneylines, spreads and totals for straight wagers, and moneylines only for soccer selections included in parlays
    2. Free Plays can be used on straight wagers and parlays only.
    3. When you win a Free Play, you receive the win amount only (the risk amount is not credited to your balance)
    4. If a Free Play is used on a specific wager whose outcome is a push or tie, the Free Play is graded as a loss.
    5. All Free Plays are subject to a rollover. You must complete the required rollover prior to taking a payout.
    6. Maximum payout for any Free Play is $5000.
    7. Free Plays can only be used on major sports and cannot be used on prop bets.
    8. Free Plays that are left unused for 180 days will be removed from your account.

Important Reminders

  1. If at any time you have used a credit card to fund your betting account, and you are requesting a payout, you will be required to upload documentation for each card used. If you have not submitted this information, please access your account’s cashier and upload your documents through ‘’My Cashier’’ under ‘’Identity Verification’’ option.
  2. Any deposit that is returned, charged-back, or deemed fraudulent will result in the closure of the account and forfeiture of any/all winnings, bonuses, or remaining positive balance in the account.
  3. One payout can be requested every 7 days. Requests may take up to 7-15 business days and fees will be charged accordingly to the amount requested and the method used.
  4. All deposits (with no bonus selected) have a one-time rollover to complete before a payout.
  5. In case you have taken a bonus its rollover must be completed before a payout, otherwise your request will be declined.
  6. Book-to-Book and Player-to-Player transfers will only be permitted after the player has received two or more withdrawals from BookMaker to the original name listed on the account. All transfers require a 3X rollover before requesting a payout.

Dormant Accounts

Your account will be deemed 'Dormant' if you have not made a deposit, a withdrawal, or placed a bet/wager for a period of 12 months or more. Clients who are inactive for a period of 6 months or more will be emailed regularly to the email address registered to their account with regular updates on their account status and balance. If the account remains inactive for a period of 12 months or more the account will be subject to a 'zero out' meaning that their balance will be set to $0. However, if after an account has been zeroed out and the player wishes to come back and reactivate their account they simply need to contact customer service and make a request to reinstate your balance at which time any qualified balance that was zeroed out will be reinstated to the players account.

3rd Party Software Providers

BookMaker does NOT accept liability for the operation of the 3rd party software and games, nor does it accept liability for the corresponding payout of winnings from within all 3rd party software and games used by the players within the site.

Should any software-related malfunction occur, either internally or externally, any claim of payout or winnings will be null and void. Whether the software has been manipulated or systematic errors occur within the software due to force majeure or any internal or external impact that alter the games intended delivery, or is determined faulty or malfunctioned, the result of the game will be considered non-applicable and no payout or winnings as deemed by faulty software will be honored or distributed to the player.

BookMaker makes every effort to ensure that errors or mistakes do not occur in any game. BookMaker reserves the right to void all winnings, payouts, or cash-outs enabled by wins resulting from any obvious error or mistake or any technical fault (including, but not limited to, incorrect game payouts) with any of the games offered. The player agrees to forfeit any winnings/losses that result from such errors or mistakes or technical faults.

Straight

Straight bets are made when you choose a team and the point spread. The cost of the bet is 10/11 or $110 to win $100.

Example:
Toronto Raptors +6
Chicago Bulls -6
  • If the straight bet is on the Bulls -6 then the Bulls must win by more than 6 points for the bet to win.
  • If the straight bet is on the Raptors +6 then the Raptors cannot lose by more than 5 points for the bet to win.
  • If the game lands on 6 pts. then your bet is a "push" and will result in "no action". i.e.: Final Score: Rap 90 and Bulls 96

Parlay

Two or more teams or totals can be combined to make one wager. All teams must win by the point spread margin. Circled games cannot be parlayed. Proposition plays, and future bets cannot be parlayed.

You may estimate Parlay Payoffs by following steps (example provided):

Let's say you play the Pirates +150 and the Pirate game over 8 -120 in a two team parlay and you bet $100. Use the following steps to determine your winnings or should we say potential winnings.

  • 1. Calculate Parlay Factor for each piece: if the price of the piece is positive - simply add one to get factor, if the price of the piece is negative v calculate reciprocal, multiply by -1, and then add one.
  • 1.50 + 1 = 2.50
  • -1.20 (take reciprocal or divide one by the negative price) 1/1.20 = 0.83 + 1 = 1.83
  • 2. Multiply all factors - then multiply this factor times the bet amount - the result is the payoff (including your bet)
  • 2.50 x 1.83 = 4.57 (now multiply this times your bet) x 100 = 457
  • $457 is your total return if both pieces win (including your bet amount)
  • 3. Subtract your bet from the figure calculated in 2 - Result is your winnings.
  • 457 - 100 = 357 Winnings

This will also work for three, four, five,... team parlays, simply follow the steps. Note: This is will provide you with a rough estimate; actual winnings may differ due to rounding.

  • In case of tie or no action the parlay will revert to lower level payoff, except in a 2 team parlay where a tie reverts to a straight bet.
  • (!) All parlays are based on a true odds format except for parlay cards.
PARLAYS PAYOFFS
2 Teams 2.645
3 Teams 5.958
4 Teams 12.283
5 Teams 24.359
6 Teams 47.413
7 Teams 91.424
8 Teams 175.446
9 Teams 335.852
10 Teams 642.082
11 Teams 1226.701
12 Teams 2342.793
13 Teams 4473.514
14 Teams 8541.254
15 Teams 16306.940

Note: Maximum parlay payout is $ 150,000

Note: Maximum parlay payout will be enforced when duplicating the same exact parlays.

Teaser

Teasers

Teasers are wagers in which 2 to 7 teams are selected together in one wager with an adjusted point spread. In a teaser you can add points to the sides or mix both sides and totals adding or subtracting to the totals. If one selection loses the teaser is considered a loss.

Example: 2 team teaser 5pts for $100
Lakers +4 +5 pts = the teased line is now +9
Knicks -3 +5 pts = the teased line is now +2
  • The payout in a 2 team teaser for 5 pts. is 10/11 In this case you will lay $110 to win $100.
FOOTBALL TEASERS
  6 pts 6½ pts 7 pts
2 Team NFL * -120 -130 -140
2 Team NCAA 100 -110 -120
3 Team +150 +135 +120
4 Team +235 +215 +200
5 Team +350 +320 +300
6 Team +550 +500 +475
7 Team +800 +700 +600
3 Team 10 Pts = -120
A tie plus a loss is a loss *
A tie plus a win is NO ACTION *
BASKETBALL TEASER
POINTS 5 pts 5½ pts 6 pts
2 Team -110 -120 -130
3 Team +180 +160 +150
4 Team +300 +250 +200
5 Team +450 +400 +350
6 Team +600 +550 +500
7 Team +800 +700 +600
* TIE + LOSS = LOSS * TIE + WIN = PUSH
MAX TEASER WAGER LIMIT PER COMBINATION
  Point Spreads Only Where Totals are Included
NFL $20,000 $5,000
College Football $10,000 $3,000
NBA and College Basketball $10,000 $5,000

If Bets

If bets help customers who want to have action on more than one game but based on the result of the 1st wager. There are 2 types of if bets, “If Win Only” and “If Win/Ties or cancelled.

If Win Only example:
Dallas Cowboys -5 $110 to win $100
If Win Only
Carolina Panthers +4 $110 to win $100
  • If the Cowboys lose, the wager stops there and is scored a loser -$110.
  • If the Cowboys win +$100 the wager continues to the Panthers wager.
  • If the Panthers win, the wager is a $200 winner
  • If the Panthers lose the wager is a $10 loss.
  • If the Cowboys win by exactly 5, then there will be no action on the Carolina Panthers and the 110 will go back to your account.
If Win/Ties or cancelled example:
Dallas Cowboys -5 $110 to win $100
If Win/Ties or cancelled
Carolina Panthers +4 $110 to win $100
  • In this case, customers will have action on the second part of the wager if Dallas wins by 5 or more points.

*The risk amount of the the second part of the if wager, may not exceed the risk amount of the first part.

Action Points

Action Points are available for football and basketball. Action Points are for the bettor who not only can predict which team will win the game, but by how many points. Your action point wager is capped from 1 point to a maximum of 10 points, and the wager you risk cannot exceed your available balance. On this type of wager, you risk $110 for every $100 wagered.

Example:
Atlanta Hawks 191
Houston Rockets -5
  • Suppose you wager $100 a point on the Houston Rockets and ask for a cap of 10 points. Houston must win by at least 5 points, and for every point over the point spread of 5 that they win by, you win $100. You have the chance of winning between $100 and $1,000.
  • If Houston wins by 9 points, your net winnings would be $400. On the other hand, if Houston fails to cover the point spread, you risk $110 for every point that they fall short of the 5-point spread. You can also use totals either over or under, or the underdog in the game, getting 5 points.
  • Action points can only be placed through our call center.

Money Line

Football and Basketball betting you are given the option to bet a point spread or a moneyline bet. With money lines you wager which team is going to win. Disregarding the point spread.

Example:
Orlando Magic -280
Houston Rockets +240
  • If you wager on Orlando -280 you lay $280 to win $100.
  • If you wager on Houston +240 you lay $100 to win $240.
  • The line values are determined based on the point spread. When betting money lines you are betting on a team to win the game outright.

Open Wagers

Open wagers allow you to make a parlay and complete the selections at different times or even different days.

Example: 3 Team Parlay $100 to win $600
Cowboys -8
Dolphins -14
OPEN*
  • No open spots on teasers.
  • Open parlays online only.
  • Maximum of 2 open spots per parlay.
  • Any open wager left unfilled/pending for more than 90 days will be graded a loss.
  • All wagers are final. Once an open spot is filled that selection cannot be edited.

Round Robins

Round Robins

Round Robin is a wager in which three to ten teams or totals are combined into a single play and all possible combinations of Parlays chosen by the customer. Any pick that can be parlayed may be placed in a Round Robin.

Because the Round Robins are turned into Parlays, the same rules apply as in a regular Parlay:
• If one of the teams loses, all parlay combinations with that team are a loss.
• If one team pushes, then all combinations with that team would turn into the lower Parlay or Straight bets risking the same amount of the Parlay.
• Open spots are not allowed in Round Robins.
• Points may be bought on as many picks as the customer wants in a Round Robin, as long as the Round Robin is broken into only 2 or 3 team combinations.
Also, whatever the player risks on the Round Robin must be applied to each of the 2 Parlay combinations
Example:
New York Knicks +7 -110
Houston Rockets +8 -110      -      A $50 RR, in combinations of 3 by 2’s
Cleveland/Denver Over 188 -110
1st Parlay 2nd Parlay 3rd Parlay
Knicks +7 Knicks +7 Houston +8
Houston +8 Cleveland / Denver Over 188 Cleveland / Denver Over 188
Risk $50 / Win $130 Risk $50 / Win $130 Risk $50 / Win $130
A 3 team Round Robin for $50 has 3 possible 2 team Parlay combinations, so the maximum risk would be $150; each parlay would win $130, so the maximum win would be of $390.

Football General Rules

Official Game Times

Bets are considered official after 55 minutes of play. If 55 minutes of play is not conducted, a bet on the team is treated as no action, and a parlay bet will be reduced accordingly. Bets on 1st, 2nd halves and all quarters will be considered action upon completion of the period in question. If the period is played under shortened conditionals all wagers on that period will be deemed no action. Bets on spread, money line, totals for the whole game and all bets on second halves always include overtime scoring. Bets for 4th quarter do not include overtime scoring.

Game must be played on scheduled date and site.

NFL/NCAAF  Betting Props

SCORE FIRST in the game:
First team to score in the game. If a team scores and the game is cancelled or postponed afterward, all wagers stand regardless of how many minutes have been played.
SCORE LAST in the game:
Must be an official game (55 minutes of play). If the game goes into overtime, the team that scores last will be the winner.
SCORE IN THE FIRST 7½ MINUTES:
7½ minutes must be played. If the game is cancelled or postponed after 7½ minutes of play all wagers stand.
TOTAL 1st HALF POINTS vs. TOTAL 2nd HALF POINTS:
Must be an official game (55 minutes of play) and includes overtime.
FIRST SCORING PLAY (touchdown or FG/safety):
If a team scores and the game is cancelled or postponed afterward, all wagers stand regardless of how many minutes have been played.
3 UNANSWERED SCORES:
Extra points or 2 point conversions do NOT count.
PLAYER PROPS:
All players must take the field and play for action. Results are based on the official stats from the game.
A kicker who does not participate, due to shutout, but is suited up and available is considered to have played.
SEASON TOTAL WINS:
NFL: Team must play at least 16 games for wagers on its season wins to have action.
NCAA College Football:Team must play all scheduled games to have action.

Betting on Football | Football Straight Wager

This wager is made when you choose a team and the point spread. The cost of the wager is 10/11 or $110 to win $100.

Example:
Green Bay Packers -7
Denver Broncos +7
  • If the straight wager is on the Packers -7 then the Packers must win by 8 or more points for it to be a winner.
  • If the straight wager is on the Broncos +7 then the Broncos cannot lose by more than 6 points for it to be a winner.
  • If the game lands on 7pts. then the game is a "push" and will result in "no action".

Betting on Football | Football Totals (Over/Under)

This is a wager on the combined scores (total) of a game. That being over or under the posted line. If you place a wager for UNDER 38, the combined total score of both teams must fall UNDER 38 pts.

Example:
Baltimore Ravens VS Atlanta Falcons
TOTAL IS 38
  • If you place a wager for OVER 38, the combined total score of both teams must go OVER 38 pts.
  • If the combined total score falls on 38 pts., the wager is a "PUSH" and there is "NO ACTION".
  • Overtime counts for wagers placed for the game and for the 2nd half.
  • Overtime does not count for 4th quarter wagers.

Betting on Football | Football Money Line Wager

With this type of wager you stipulate which team is going to win. Disregarding the point spread.

Example:
Green Bay Packers -280
Denver Broncos +240
  • If you wager on Green Bay -280 you lay $280 to win $100.
  • If you wager on Denver +240 you lay $100 to win $240.

Betting on Football | Football Parlay Wager

This play is a selection of teams in no particular order, in one play. All teams must win by the pointspread margin. The more amount of teams, the greater the payoff.

Example:
2 team parlay for $100
Green Bay Packers -7
Denver Broncos +7
  • The payout in a 2 team parlay is 2.64 this means you are risking $100 to win $264. In case of a tie or no action the parlay will revert to the lower level payoff, except in a 2 team parlay where a tie reverts to a straight bet laying the original amount at risk.

Betting on Football | Football Teaser Wager

This is a wager in which 2 to 7 teams are selected together in one wager with an adjusted point spread. In a teaser you can add points to the sides or mix both sides and totals adding or subtracting to the totals. If one selection loses the teaser is considered a loss.

Example:
2 team teaser 7pts for $100
Green Bay -7+7 pts = the teased line is now "pick"
Denver Broncos +7+7 pts = the teased line is now +14
  • The payout in a 2 team teaser for 7 pts. is 10/13 In this case you will lay $130 to win $100.
Football Betting Payoffs
FOOTBALL TEASERS
  6 pts 6½ pts 7 pts
2 Team NFL -120 -130 -140
2 Team NCAA 100 -110 -120
3 Team +150 +135 +120
4 Team +235 +215 +200
5 Team +350 +320 +300
6 Team +550 +500 +475
7 Team +800 +700 +600
3 Team 10 Pts = -120
A tie plus a loss is a loss
A tie plus a win is NO ACTION
(Any loss in a 3 team 10pt teaser is a loss, then any push with winners are graded as a push)
PARLAYS PAYOFFS
2 Teams 2.645
3 Teams 5.958
4 Teams 12.283
5 Teams 24.359
6 Teams 47.413
7 Teams 91.424
8 Teams 175.446
9 Teams 335.852
10 Teams 642.082
11 Teams 1226.701
12 Teams 2342.793
13 Teams 4473.514
14 Teams 8541.254
15 Teams 16306.940
These payoffs are based on -110 lines
Note: Maximum parlay payout is $ 150,000
BUYING / SELLING POINTS
You can buy/sell points for increased/ decreased odds

Basketball

Basketball General Rules

Official Game Times

Bets are considered official after 43 minutes of play (NBA) or 35 minutes of play (NCAA or any other League unless otherwise specified, including NBA Summer League and WNBA). If the official time of play is not conducted, a bet on the team is treated as no action, and parlay or teaser bets will be reduced accordingly.

Game must be played on scheduled date and site.

Team Totals and Special Spreads

The game must be completed up to 5 minutes of normal duration.

Player Props

All players must take the court and play for action. Results are based on the official stats from the game.

Season Total Wins:

NBA: Team must play at least 82 Regular Season games for wagers on Season Wins to have action.

Betting on Basketball

Basketball Betting | Straight Bet

This wager is made when you choose a team and the point spread. The cost of the wager is 10/11 or $110 to win $100.

Example:
Toronto Raptors +6
Chicago Bulls -6
  • If the straight bet is on the Bulls -6 then the Bulls must win by 7 or more points for the wager to win
  • If the game lands on 6 pts. then the game is a "push" and will result in "no action".
  • If the straight bet is on the Raptors +6 then the Raptors cannot lose by more than 6 points for the wager to win.
  • Overtime counts for wagers placed for the game and for the 2nd half.
  • Overtime does not count for 4th quarter wagers.

Basketball Betting | Totals (Over/Under)

This is a wager on the combined scores (total) of a game. That being over or under the posted line. The cost of the wager is 10/11.

Example:
Dallas Mavericks
Indiana Pacers
TOTAL IS 178
  • If you place a wager for UNDER 178, the combined total score of both teams must fall UNDER 178 pts.
  • If you place a wager for OVER 178, the combined total score of both teams must go OVER 178 pts.
  • If the combined total score falls on 178 pts. the wager is a "PUSH" and there is "NO ACTION".
  • Overtime counts for wagers placed for the game and for the 2nd half.
  • Overtime does not count for 4th quarter wagers.

Basketball Betting | Money Line

With this type of bet you wager which team is going to win. Disregarding the point spread.

Example:
Orlando Magic -280
Houston Rockets +240
  • If you wager on Orlando -280 you lay $280 to win $100.
  • If you wager on Houston +240 you lay $100 to win $240.

Basketball Betting | Parlay

This play is a selection of teams in no particular order, in one play. All teams must win by the pointspread margin. The more amount of teams, the greater the payoff.

Example:
2 team parlay for $100
Portland Trail Blazers +4
San Antonio Spurs -10
  • The payout in a 2 team parlay is 2.64 this means you are risking $100 to win $264. In case of a tie or no action the parlay will revert to the lower level payoff, except in a 2 team parlay where a tie reverts to a straight bet.

Basketball Betting | Teaser

This is a bet in which 2 to 7 teams are selected together in one wager with an adjusted point spread. In a teaser you can add points to the sides or mix both sides and totals adding or subtracting to the totals. If one selection loses, the teaser is considered a loss.

Example:
2 team teaser 5pts for $100
Lakers +4+5 pts = the teased line is now +9
Knicks -3+5 pts = the teased line is now +2
  • The payout in a 2 team teaser for 5 pts. is 10/11 In this case you will lay $110 to win $100.
Basketball Payoffs
BASKETBALL TEASER
POINTS 5 pts 5½ pts 6 pts
2 Team -110 -120 -130
3 Team +180 +160 +150
4 Team +300 +250 +200
5 Team +450 +400 +350
6 Team +600 +550 +500
7 Team +800 +700 +600
TIE + LOSS = LOSS * TIE + WIN = PUSH
PARLAY ODDS
2 Teams 2.645
3 Teams 5.958
4 Teams 12.283
5 Teams 24.359
6 Teams 47.413
7 Teams 91.424
8 Teams 175.446
9 Teams 335.852
10 Teams 642.082
11 Teams 1226.701
12 Teams 2342.793
13 Teams 4473.514
14 Teams 8541.254
15 Teams 16306.940
These payoffs are based on -110 lines
Note: Maximum parlay payout is $ 150,000
BUYING / SELLING POINTS
You can buy/sell points for increased/decreased odds

Baseball

Official Game Time

Bets are considered official after 5 innings of play unless the home team is leading after 4½ innings. If a game is called or suspended, the score after the last full inning determines the winner. If the home team scores to tie - or takes the lead in the bottom half of the inning and the inning is not completed, the score at the time the game is called determines the winner. Monies will be refunded if the home team ties the game and it is then suspended. Events will not carry over to the following day (unless otherwise specified). BookMaker does not recognize suspended games, protests, overturned decisions, etc. for betting purposes.

When betting on the total runs (over/under) the game must go 9 innings (8½ if the home team is ahead) to have action. For all baseball leagues (excluding MLB) all double headers must be played to full completion for action to stand. Wagers on total runs will be refunded if a pitcher change occurs prior to both listed pitchers throwing at least one pitch. Rules for the run line wagers are the same as those for baseball totals.

Game must be played on scheduled date and site. Post season wagers are played to completion regardless if the event concludes on the scheduled day.  

Pitcher Selection

Baseball wagers will be accepted in the following manner:

Action
Team against team, regardless of the starting pitcher. "Action" bets will be computed by the opening price with the new pitcher. The risk amount will not change, however the win amount will be adjusted. A pitcher is deemed a starting pitcher after throwing one pitch.
Overnight Baseball
Due to scheduling changes, an overnight game may become part of a doubleheader. When this occurs, all overnight bets are action if originally listed pitchers square off in either game.
One specified pitcher
A wager on or against a specified pitcher, regardless of the other starting pitcher.
Both specified pitchers (listed)
If starting pitchers are not exactly as listed on betting display board and/or your ticket, your bet will be deemed "no action".
Note:
If there is a pitching change prior to the game, money odds may be adjusted. If one scheduled pitcher starts against any unscheduled pitcher, "action" wagers will be computed by the opening price with the new pitcher. A pitcher is deemed a starting pitcher after throwing one pitch.
Betting on Baseball

Baseball Betting | Money Line

Betting on baseball is done by risking more money than the win amount on favorites (Mets) or risking less to win more on dogs or underdogs (teams not favored to win).

Example:
Mets - 140
Reds + 120
  • If you wager on the Mets -140 you lay $140 to win $100. If you wager on the Reds +120 you lay $100 to win $120.

Baseball Betting | Totals Over/Under

There is a standard 20 cent line.

Example:
Mets 7 over -120
7 under Even Money
  • If you take the Mets over 7 runs you lay $120 to win $100. If you take the Reds under 7 you lay $100 to win $100 (even money). The team doesn't matter. You are only betting on the total runs of the game.

Baseball Betting | Run Line Betting

A baseball Run Line bet is a combination of the point spread and the money line. The team wagered on must win by the point spread while the amount wagered is determined by the money line odds.

Example:
Braves -1 1/2 +130
Pirates +1 1/2 -150
  • If you wager on the Braves you must win by 2 or more runs. You would lay $100 to win $130.
  • If you wager on the Pirates they cannot lose by 2 or more runs. You would lay $150 to win $100.

Baseball Betting | Parlays

Remeber, when placing a parlay on baseball, you can not combine run lines and totals of the same team on the same parlay, as they are considered correlated wagers.

The following chart can be used to calculate the payoff on baseball betting parlays. You can select from 2 to 15 teams. Use the factor corresponding to the line if you are betting on the favorite; if betting on the underdog add 1 to the line. Maximum parlay payout is $150,000

Example:
Taking the Pirates +220 and the Braves -135 in a 2 team parlay for $100 100(wager) x 3.2 x 1.74 - 100(wager)= $457
Example:
3 team parlay taking the Red Sox +148, Mets EVEN and Texas -119 for $100 100(wager) x 2.48 x 2.00 x 1.840 - 100(wager)= $813
Line Factor Line Factor Line Factor Line Factor
101 1.990 129 1.775 157 1.636 185 1.540
102 1.980 130 1.769 158 1.632 186 1.537
103 1.970 131 1.763 159 1.628 187 1.534
104 1.961 132 1.757 160 1.625 188 1.531
105 1.952 133 1.751 161 1.621 189 1.529
106 1.943 134 1.746 162 1.617 190 1.526
107 1.934 135 1.740 163 1.613 195 1.512
108 1.925 136 1.735 164 1.609 200 1.500
109 1.917 137 1.729 165 1.606 205 1.476
110 1.909 138 1.724 166 1.602 210 1.476
111 1.900 139 1.719 167 1.598 215 1.465
112 1.892 140 1.714 168 1.595 220 1.454
113 1.884 141 1.709 169 1.591 225 1.444
114 1.877 142 1.704 170 1.588 230 1.434
115 1.869 143 1.699 171 1.584 235 1.425
116 1.862 144 1.694 172 1.581 240 1.416
117 1.854 145 1.689 173 1.578 245 1.408
118 1.847 146 1.684 174 1.574 250 1.400
119 1.840 147 1.680 175 1.571 255 1.392
120 1.833 148 1.675 176 1.568 260 1.384
121 1.826 149 1.671 177 1.564 265 1.377
122 1.819 150 1.666 178 1.561 270 1.370
123 1.813 151 1.662 179 1.558 275 1.363
124 1.806 152 1.657 180 1.555 280 1.357
125 1.800 153 1.653 181 1.552 285 1.350
126 1.793 154 1.649 182 1.549 290 1.344
127 1.787 155 1.645 183 1.546 295 1.338
128 1.781 156 1.641 184 1.543 300 1.333
            305 1.327

Baseball - SERIES

Bets on series are based on the FIRST 3 GAMES PLAYED of each series. Neither team can play another opponent between scheduled games. If one of the first three games gets postponed, all wagers stand (ACTION). If less than 3 games are played, the team with the advantage is the winner of the series.

All wagers are based on action. (no listed pitchers)

Baseball - First Halfs
Bet are based on the score in the first 5 FULL INNINGS. If after the first 5 full innings the game is not completed, all wagers on the first half will still stand..If only 4½ innings are played and the home team is ahead,the first half will be graded as a “Short Game” (ML is action).
All Baseball wagers on First Halfs, nd props are based on Listed Pitchers (except wagers on Grand Salami and Home/Away Runs.
Baseball - Second Halfs
Bets are based on the score from the top of the 6th inning till the end of the game. Must be a complete game (i.e. 9 innings, or 8½ innings if the home team is ahead). Wagers include extra innings.
Baseball - Total hits runs and errors
Has to be a full game - 9 innings to have action (8½ if the home team is ahead).
Baseball - Team to score first
First team to score in the game, If there is a result and the game is cancelled or postponed all wagers stand regardless of how many innings played.
Baseball - Team to score last
Has to be an official game.
Baseball - Will there be a run scored in the first inning
If a run gets scored in the first inning and the game is cancelled or postponed all wagers stand. If the first inning is complete and no run was scored and the game is cancelled or postponed all wagers stand.
Baseball - Baseball Team Total
Has to be a full 9 innings to have action. (8½ if the home team is ahead).
Baseball - 2 1/2 Runlines/Alternative Runlines and Team to have more home runs
Game must go atleast 8 1/2 innings if the home team is winning, otherwise match must be fully completed.
Baseball - Grand Salami and Home/Away Runs
All scheduled and Write In games have to go 9 full innings to have action (8 and a half if the home team is winning). All bets have action regardless of any pitching changes.
Baseball - Post Season Games
All wagers are played to completion regardless if the event concludes on the scheduled day.

Starting Pitcher Total Strikeouts

In order for the wager to have action the game must go 5 full innings, if the game is suspended before 5 full innings the wager is cancelled/no action. If the game is suspended after 5 full innings the pitcher strikeouts will be determined after the last full inning recorded, starting pitchers must start for action.

Mercy Rule

In the case that a Mercy Rule is called, games will be considered to be complete. All spread, money line, and total wagers will have action in games stopped early due to the mercy rule.

Asian Baseball 

If the game is tied or suspended in extra innings, the score will be determined after the last full inning unless the home team scores to tie, or takes the lead in the bottom half of the inning, in which case the score is determined at the time the game is called. Total runs (over/under) the game must go 9 innings (8.5 if the home team is ahead) to have action.

Soccer Betting

General Live Soccer Rules

All odds are subject to fluctuation and unless otherwise specified the odds are based on the result at 'full-time'.

The terms 'full-time', '90 minutes play' and 'normal time' are all used to denote the period of play which includes injury time but not scheduled extra time, penalty shoot-outs etc.

When live betting is available there is generally a delay in satellite transmission, therefore we reserve the right to settle any bet placed within the five second period after a goal has been scored or a penalty awarded at revised odds that reflect the state of play when the bet was posted or void the bet if the market has already been determined.

Settlement and Cancellation Rules

Pregame

All markets - except halftime, first half markets, extra time and penalty shootout, are considered for regulation time only (90 minutes of regulation plus injury time; unless otherwise stated). It could happen that a game gets suspended before the 90 minutes are reached; during the same day or day after, the official decision clarifying if the remaining minutes would be played or not will be informed and according to that, the game will be official and final for us.

Markets do not include overtime unless otherwise stated.

Regulation 90 Minutes: Markets are based on the result at the end of a scheduled 90 minutes of play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time or penalty shootout.

If a match is interrupted or postponed, all unsettled bets will be cancelled unless the market is already determined.

If an event is not played within 48 hours of its scheduled date or there is a change of Venue/Location, all wagers on the event will have no action.

If a match begins, is interrupted and continued within 48 hours after the initial kick-off, all open bets will be settled with the final result

Live

If a match is interrupted and continued within 48 hours after the initial kick-off, all open bets will be settled with the final result. Otherwise, all undecided bets are considered void.

We reserve the right to void betting if a market remains open when the following events have already taken place: goals, red or yellow-red cards and penalties.

We reserve the right to void betting if a market was opened with a missing or incorrect red card. We reserve the right to void betting if odds were offered with an incorrect match time. We reserve the right to void betting if the team names or category are displayed incorrectly.

Soccer Main Bets

3 Way Money Line

Your bet options are Home, Draw and Away

Predict if the winner of the game will be either the Home team or the Away team, or the game will end in a draw.

Bet counts only for the 90 minutes of regulation plus injury time.

Spread or Asian Spread

3 Way Handicap Betting

In handicap betting, the side considered weaker, also called the underdog, is awarded a virtual goal advantage that statistically increases the chances for a draw between the teams or a win for the underdog. This virtual goal will be added to the official final score for grading purposes.

The favorite is handicapped, meaning it gives up a goal or a certain number of goals. If there is no odds favorite, the away team is awarded the goal advantage.

Total goals

Your bet options are Over, Under.

Predict whether the total goals scored by both teams will be more or less than the line offered.

Bet counts only for the 90 minutes of regulation plus injury time.

Totals that outcome has already been determined, will be graded and have action even if the event is not fully completed.

Soccer Spread Markets

We offer Asian Spread Handicaps for:

  • Full Game (Bet counts for the 90 minutes of regulation plus injury time ONLY).
  • 1st Half (Bet counts for the first 45 minutes of regulation plus injury time ONLY).
  • 1st Extra Time (Bet counts for the first 15 minutes of Extra Time ONLY).
  • Extra Time (Bet counts for the 30 minutes of Extra Time plus injury time ONLY).

Each Asian handicap line will be graded according to the events occurred within the time frame that the regulation indicates.

Below a detailed explanation of all possible scenarios and outcomes.

Asian Handicap Line PK (also known as “pick’em” line)

If either team wins by any margin, the winning team is to be settled as the winning selection. In the event of a draw all bets are cancelled and stakes are refunded.

Asian Handicap Line PK, - ½

The bet is split into two separate bets:

One part of the bet is a pick’em.

The other part of the bet is a ½ goal line.

Favorite giving a PK, - ½ goal:

A win by 1 or more - All bets on this selection will be winners.

Draw - Half the stake is settled as a loss and the other half is refunded to the customer. Loss by any score - All bets on this selection are a loss.

Underdog receiving PK, + ½ goal:

Win by any score - All bets on this selection are winners.

Draw - Half the stake is settled as a loss and the other half is refunded to the customer. Loss by any score - All bets on this selection are a loss.

Underdog receiving PK, + ½ goal:

Win by any score - All bets on this selection are winners.

Draw - Half the stake is settled as a winner and the other half is refunded to the customer. Loss by any score - All bets on the selection are a loss.

Asian Handicap Line -½

Favorite giving a -½ goal:

Win by any score - All bets on this selection are winners. Draw - All bets on this selection are a loss.

Loss by any score - All bets on this selection are a loss.

Underdog receiving +½ goal:

Win by any score - All bets on this selection are winners. Draw - All bets on this selection are winners.

Loss by any score - All bets on this selection are a loss.

Asian Handicap Line -½,-1

The bet is split into two separate bets: One part of the bet is a ½ goal line.

The other part of the bet is a full goal line.

Favorite giving a -½, -1 goal:

Win by 2 or more - All bets on this selection are winners.

Win by exactly 1 - Half of the bet is a winner and the other half is refunded to the customer. Draw or loss by any score - All bets on this selection are a loss.

Underdog receiving +½, +1 goal:

Win by any score - All bets on this selection are winners. Draw - All bets on this selection are winners

Loss by 1 - Half of the bet is a loss and the other half is refunded to the customer. Loss by more than 1 - All bets on the selection are a loss.

Asian Handicap Line -1

Favorite giving -1 full goal:

Win by 2 or more - All bets on this selection are winners.

Win by exactly 1 - All bets on this selection are cancelled and refunded to the customer. Draw or loss - All bets on this selection are a loss.

Underdog receiving +1 full goal:

Win by any score or draw - All bets on this selection are winners.

Loss by exactly 1 - All bets on this selection are cancelled and refunded to the customer. Loss by 2 or more - All bets on this selection are a loss.

Asian Handicap Line -1,-1½

The bet is split into two separate bets:

One part of the bet is a full goal line

The other part of the bet is a 1½ goal line.

Favorite giving -1, -1½ goal:

Win by 2 or more - All bets on this selection are winners.

Win by exactly 1 - Half of the bet is a loss and the other half is refunded to the customer. Draw or loss by any score - All bets on this selection are a loss.

Underdog receiving +1, +1½ goal:

Win by any score - All bets on this selection are winners. Draw - All bets on this selection are winners.

Loss by 1 - Half of the bet is a win and the other half is refunded to the customer. Loss by more than 1 - All bets on the selection are a loss.

Asian Handicap Line -1½

Favorite giving -1½ goal:

Win by 2 or more - All bets on this selection are winners. Win by exactly 1 - All bets on this selection are a loss. Draw or loss - All bets on this selection are a loss.

Underdog receiving +1½ goal:

Win by any score or draw - All bets on this selection are winners. Loss by exactly 1 - All bets on this selection are winners.

Loss by 2 or more - All bets on this selection are a loss.

Bet counts only for the 90 minutes of regulation plus injury time.

Asian Handicap Line -1½,-2

The bet is split into two separate bets: One part of the bet is a 1½ goal line.

The other part of the bet is a 2 goals line.

Favorite giving -1½, -2 goals:

Win by 3 or more - All bets on this selection are winners.

Win by exactly 2 - Half of the bet is a win and the other half is refunded to the customer. Win by exactly 1 – All bets on this selection are a loss.

Draw or loss by any score - All bets on this selection are a loss.

Underdog receiving +1½, +2 goals:

Win by any score - All bets on this selection are winners. Draw or loss by 1 - All bets on this selection are winners.

Loss by 2 - Half of the bet is a loss and the other half is refunded to the customer.

Loss by 3 or more - All bets on the selection are a loss.

Asian Handicap Line -2

Favorite giving -2 goals:

Win by 3 or more - All bets on this selection are winners.

Win by exactly 2 - All bets on this selection are cancelled and refunded to the customer. Win by exactly 1 - All bets on this selection are a loss.

Draw or loss - All bets on this selection are a loss.

Underdog receiving +2 goals:

Win by any score or draw - All bets on this selection are winners. Loss by exactly 1 - All bets on this selection are winners.

Loss by exactly 2 - All bets on this selection are void and refunded to the customer. Loss by 3 or more - All bets on this selection are a loss.

Asian Handicap Line -2, -2½

The bet is split into two separate bets: One part of the bet is a 2 goals line.

The other part of the bet is a 2½ goals line.

Favorite giving -2, -2½ goals:

Win by 3 or more - All bets on this selection are winners.

Win by exactly 2 - Half of the bet is a loss and the other half is refunded to the customer. Draw or loss by any score - All bets on this selection are a loss.

Underdog receiving +2, +2½ goals:

Win by any score - All bets on this selection are winners. Draw or loss by 1 - All bets on this selection are winners

Loss by 2 - Half of the bet is a winner and the other half is refunded to the customer. Loss by 3 or more - All bets on the selection are a loss.

Asian Handicap Line -2½

Favorite giving -2½ goals:

Win by 3 or more - All bets on this selection are winners. Win by exactly 2 - All bets on this selection are a loss. Win by exactly 1 - All bets on this selection are a loss. Draw or loss - All bets on this selection are a loss.

Underdog receiving +2½ goals:

Win by any score or draw - All bets on this selection are winners. Loss by exactly 1 - All bets on this selection are winners.

Loss by exactly 2 - All bets on this selection are winners. Loss by 3 or more - All bets on this selection are a loss.

Asian Handicap Line - 2½, -3

The bet is split into two separate bets: One part of the bet is a 2½ goals line.

The other part of the bet is a 3 goals line.

Favorite giving -2½, -3 goals:

Win by 4 or more - All bets on this selection are winners.

Win by exactly 3 - Half of the bet is a winner and the other half is refunded to the customer. Win by exactly 1 or 2 goals - All bets on this selection are a loss.

Draw or loss by any score - All bets on this selection are a loss.

Underdog receiving +2½, +3 goals:

Win by any score - All bets on this selection are winners. Draw or loss by 1 or 2 - All bets on this selection are winners

Loss by 3 - Half of the bet is a loss and the other half is refunded to the customer. Loss by 4 or more - All bets on the selection are a loss.

Soccer Money Line Markets

Game - Money Line

Your bet options are Home and Away. Predict the winner of the game.

In case of a Draw, all bets are graded no action and stakes are refunded to the customer. Bet counts only for the 90 minutes of regulation plus injury time.

Who wins the rest of the Game (Current score X:X) (Live)

Current score lists Home team first, Away team second. Your bet options are Home, Draw and Away.

Predict which team will win the remainder of the game, or if there will be a draw.

Bets will be graded based on goals scored between the time that the bet was placed and end of full regulation time.

Any goals scored prior to the bet being placed will not count.

Bet counts only for the 90 minutes of regulation plus injury time.

1st Half - 3 Way Money Line

Your bet options are Home, Draw and Away.

Predict the winner of the 1st half, or if there will be a draw at the end of the 1st half. Bet counts only for the first 45 minutes of regulation plus injury time.

1st Half - Who wins the rest (Current score X:X) (Live)

Current score lists Home team first, Away team second. Your bet options are Home, Draw and Away.

Predict which team will win the remainder of the First half, or if the First half will end in a draw.

Bets will be graded based on goals scored between the time that the bet was placed and end of the first half.

Any goals scored prior to the bet being placed will not count.

Bet counts only for the first 45 minutes of regulation plus injury time.

Extra Time - 3 Way Money Line

Your bet options are Home, Draw and Away.

Predict the winner of the match at extra time, or if there will be a draw at the end of the extra time. Regulation time and penalty shootouts do not count.

Only goals scored during extra time will be considered for grading purposes. Extra time includes both halves of 15 minutes of play plus injury time.

Extra Time - First Half 3 Way Money Line

Your bet options are Home, Draw and Away.

Predict the winner of the match at the First half of extra time, or if there will be a draw at the end of the First half of extra time.

Only goals scored during the First half of Extra time will be considered for grading purposes. Bet counts only for the first 15 minutes of extra time plus injury time.

Extra Time - Who wins the rest of the match (Current score X:X) (Live)

Current score lists Home team first, Away team second. Your bet options are Home, Draw and Away.

Predict which team will win the remainder of the game, or if there will be a draw at the end of extra time.

Bets will be graded based on goals scored between the time that the bet was placed and end of extra time.

Any goals scored prior to the bet being placed will not count.

Bet counts only for the 30 minutes of extra time plus injury time.

Which team will win the penalty shoot-out

Your bet options are Home and Away.

Predict the team that will win the penalty shoot-outs.

Soccer Totals Markets

Total goals

Your bet options are Over and Under.

Predict whether the total goals scored by both teams will be more or less than the line offered for the market.

Bet counts only for the 90 minutes of regulation plus injury time.

Total Goals (AWAY TEAM NAME)

Bet on how many goals the Away Team exactly scores in the match. Your bet options are: 0, 1, 2, 3+ goals.

Bet counts only for the 90 minutes of regulation plus injury time.

Total Goals (HOME TEAM NAME)

Bet on how many goals the Home Team exactly scores in the match. Your bet options are: 0, 1, 2, 3+ goals.

Bet counts only for the 90 minutes of regulation plus injury time.

Asian Total

Example: Goal line Under 2½, 3 -115.

If there are 0, 1 or 2 goals scored during the match, all bets on Under will be graded as winners. If there are exactly three goals scored during the match, half the stake will be returned and half will be a loss.

If there are four or more goals scored in the match, all bets on Under will be graded as a loss. Bet counts only for the 90 minutes of regulation plus injury time.

Team Total (AWAY TEAM NAME)

Your bet options are Over and Under.

Predict whether the total goals scored by the Away team will be more or less than the line offered for the market.

Bet counts only for the 90 minutes of regulation plus injury time.

Team Total (HOME TEAM NAME)

Your bet options are Over and Under.

Predict whether the total goals scored by the home team will be more or less than the line offered for the market.

Bet counts only for the 90 minutes of regulation plus injury time.

1st Half - Total

Your bet options are Over and Under.

Predict whether the total goals scored by both teams will be more or less than the line offered for the 1st half only.

Bet counts only for the first 45 minutes of regulation plus injury time.

1st Half - Asian Total

Example: Goal line Under 1½, 2 -115.

If there is 0 goals scored or 1 goal scored in the first half, bets on Under will be graded as winners.

If there are two goals scored exactly in the first half, half of the stake will be returned and half will be lost.

If there are three or more goals scored in the first half, all bets on Under lose. Bet counts only for the first 45 minutes of regulation plus injury time.

1st Half - Total Goals (AWAY TEAM NAME)

Your bet options are 0, 1, 2, 3+ goals.

Predict the exact number of goals scored in the first half by the Away team. Bet counts only for the first 45 minutes of regulation plus injury time.

1st Half - Total Goals (HOME TEAM NAME)

Your bet options are 0, 1, 2, 3+ goals.

Predict the exact number of goals scored in the first half by the Home team. Bet counts only for the first 45 minutes of regulation plus injury time.

1st Half - Exact number of goals

Your bet options are 0, 1, 2, 3+ goals.

Predict the exact number of goals scored in the first half by both teams. Bet counts only for the first 45 minutes of regulation plus injury time.

 

Second Half Total Goals (HOME TEAM NAME)

Your bet options are 0, 1, 2, 3+ goals.

Predict the exact number of goals scored in the second half by the Home team. Bet counts only for the last 45 minutes of regulation (second half) plus injury time.

Second Half Total Goals (AWAY TEAM NAME)

Your bet options are 0, 1, 2, 3+ goals.

Predict the exact number of goals scored in the second half by the Away team. Bet counts only for the last 45 minutes of regulation (second half) plus injury time.

Extra Time - Total goals

Your bet options are Over and Under.

Predict whether the total goals scored by both teams will be more or less than the line offered in.

Extra Time only.

Bet counts only for the 30 minutes of Extra Time plus injury time.

Soccer Additional Props

Anytime Goal scorer 

Current score lists Home team first, Away team second.

Your bet options are: Home Team Player name, Away Team Player name, No Goals scored. Predict if a player will score a goal at anytime in the match.

Any goals scored prior to placing your bet do not count towards this wager. Bet counts only for the 90 minutes of regulation plus injury time.

Next Goal scorer

Current score lists Home team first, Away team second.

Your bet options are: Home Team Player name, Away Team Player name, No Goals scored. Predict the player that will score the next goal in the match.

Any goals scored prior to placing your bet will not count towards this wager.

Bet counts only for the 90 minutes of regulation plus injury time.

How will the match be decided?

Predict the way the match will be decided. Your bet options are:

  • Home Team to win in regulation time.
  • Away Team to win in regulation time.
  • Home Team to win in Extra Time.
  • Away Team to win in Extra Time.
  • Home Team to win in Penalties.
  • Away Team to win in Penalties.

Extra Time and Penalty Shootouts are considered for the settling of this market.

Who advances to next round?

Bet on either team to qualify to the next round of the tournament.

Extra Time and Penalty Shootouts are considered for the settling of this market.

Which team has kick off?

Your bet options are Home team, Away team. Predict which team will kick off to start the match.

When will next goal be scored (Current score X:X) (Live)

Current score lists Home team first, Away team second.

Your bet options are 00:01 – 15:00 min, 15:01 – 30:00 min, 30:01 – 45:00 min, 45:01 – 60:00 min, 60:01 – 75:00 min, 75:01 – 90:00, no goals scored.

Predict during which specific time period the next goal will be scored.

All bets are settled according to the current score.

Bet counts only for the 90 minutes of regulation plus injury time.

Penalty shootout - Team to score next goal (Current score X:X) (Live)

Bet on which team will score the next penalty shootout. Any penalties scored prior to your bet do not count.

Bet counts only for the penalty shootouts after extra time is over.

Extra Time - First Half Additional Correct score (Current score X:X)

Current score lists Home team first, Away team second.

Your bet options are 0:0, 1:0, 0:1, 1:1, 2:0, 0:2, 2:1, 1:2, 2:2, etc. Predict the exact score at the end of the first half of extra time. All bets are settled according to the current score.

Bet counts only for the first 15 minutes of extra time plus injury time.

Extra Time - Additional Correct score (Current score X:X)

Current score lists Home team first, Away team second.

Your bet options are 0:0, 1:0, 0:1, 1:1, 2:0, 0:2, 2:1, 1:2, 2:2, etc. Predict the exact score at the end of first and second extra time. All bets are settled according to the current score.

Bet counts only for the 30 minutes of extra time plus injury time.

Extra Time - Team to score next goal (Current score X:X) (Live)

Current score lists Home team first, Away team second. Your bet options are Home team, Draw, Away team.

Predict which team will score next during extra time, or if will end in a Draw. Any goals scored prior to placing your bet do not count towards the wager. Bet counts only for the 30 minutes of extra time plus injury time.

Own goals will count to the side credited with the goal.

1st Half - Additional Correct Score (Current score X:X)

Current score lists Home team first, Away team second.

Your bet options are 0:0, 1:0, 0:1, 1:1, 2:0, 0:2, 2:1, 1:2, 2:2, etc. Predict the exact score at the end of the first half.

All bets are settled according to the current score.

Bet counts only for the first 45 minutes of regulation plus injury time.

1st Half - Team to score next goal (Current score X:X) (Live)

Current score lists Home team first, Away team second. Your bet options are Home team, Draw, Away team. Predict which team will score next in the first half.

Any goals scored prior to placing your bet do not count towards wager. Bet counts only for the first 15 minutes of regulation plus injury time. Own goals will count to the side credited with the goal.

Highest Scoring Half

Your bet options are 1st half, 2nd half, Equal.

Bet on the most goals to be scored in either half or if they will be equal. Bet counts only for the 90 minutes of regulation plus injury time.

Odd/Even Total goals

Your bet options are Odd and Even.

Predict whether the total number of goals scored by both teams will be an odd or even number. Bets are settled based on the aggregate sum of total goals ( in an odd or even number).

Any match in 0 - 0 will be settled as an even number of goals. Own goals count.

Bet counts only for the 90 minutes of regulation plus injury time.

Exact number of goals

Your bet options are 0, 1, 2, 3, 4, 5, 6+.

Predict the exact number of goals scored by both teams.

Bet counts only for the 90 minutes of regulation time plus injury time.

If a match is abandoned, bets will be voided unless a market has already been determined.

Bets outcome winners (Total Line 2.5)

Your bet options are Home win and under; Home win and over; Draw and under; Draw and over; Away win and under; Away win and over.

Predict both the winning team and whether the total number of goals by both teams will be more or less than 2½.

It is a combination of a 3 way line and a Total 2½.

All bets are settled according to the specified total line.

If a match is abandoned bets are void unless a market has already been determined. Bet counts only for the 90 minutes of regulation plus injury time.

Both teams to score a goal

Your bet options are Yes, No.

Predict whether or not both teams will score during the match. Bet counts only for the 90 minutes of regulation plus injury time.

If a match is abandoned bets are void unless a market has already been determined.

Additional Correct Score (Current score X:X)

Current score lists Home team first, Away team second.

Your bet options are 0:0, 1:0, 0:1, 1:1, 2:0, 0:2, 2:1, 1:2, 2:2, etc. Predict the exact score at the end of regulation time.

All bets are settled according to the current score.

Bet counts only for the 90 minutes of regulation plus injury time.

Correct Score (Current score X:X)

Current score lists Home team first, Away team second.

Your bet options are 0:0, 1:0, 0:1, 1:1, 2:0, 0:2, 2:1, 1:2, 2:2, etc.

Predict the exact score at the end of the match.

If a match is abandoned bets are cancelled unless a market has already been determined. Bet counts only for the 90 minutes of regulation plus injury time.

Team to score next goal (Current score X:X) (Live)

Current score lists Home team first, Away team second. Your bet options are Home team, Draw, Away team.

Predict which team will score next in the match.

Any goals scored prior to placing your bet do not count towards the wager.

Bet counts only for the 90 minutes of regulation plus injury time. Own goals count to the side credited with the goal.

Soccer Cards Markets

  • A Yellow card counts as ONE card.
  • A Yellow+Red card counts as TWO cards.
  • A Red card also counts as TWO cards.
  • Two Yellow cards followed by a Red card counts as THREE cards.

Any card shown after the half-time whistle has been blown will be disregarded. Cards shown to non-players (e.g. managers or substitutes who play no subsequent part in the game) do not count towards the total.

Card Points

Card points, also called Booking points are calculated as follows:

  • 10 pts for a yellow card
  • 25 pts for a yellow/red card (a player’s second yellow card)
  • 25 for a red card.
    • The maximum points a player can generate are 35 (10+25) for a yellow and a yellow/red card.

Settlement will be made according to all available evidence for cards shown during the regular 90 minutes of play.

Any card issued to a player after their substitution, to players on bench which were not substituted in, or issued to coaching staff, or issued during the half time interval, or after the referee has blown for full time, will NOT count for settling purposes.

Game - Total Card Points

Your bet options are Home team, Draw, Away team.

Predict the team that will be issued with the most booking points. Bet counts only for the 90 minutes of regulation plus injury time.

1st Half - Total Card Points

Your bet options are Home team, Draw, Away team.

Predict the team that will be issued with the most booking points in the first half. Bet counts only for the first 45 minutes of regulation plus injury time.

1st Half - Total Exact Cards

Your bet options are 1, 2, 3, 4, 5, 6+.

Predict the total numbers of cards issued during the first half.

Bet counts only for the first 45 minutes of regulation plus injury time

1st Half - Total Cards

Bet on whether the cards shown to both teams will go over or under the market offered. Bet counts only for the first 45 minutes of regulation plus injury time

Game - Total Exact Cards

Your bet options are 4, 5, 6, 7, 8, 9, 10, 11, 12+. Predict the total number of cards issued in the match.

Bet counts only for the 90 minutes of regulation plus injury time.

Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full-time whistle has been blown will be disregarded. Cards shown to non-players (e.g. managers or substitutes who play no subsequent part in the game) do not count towards the total.

In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.

Game - Total Cards

Bet on whether the cards shown to both teams will be over or under a determined market. Bet counts only for the 90 minutes of regulation plus injury time.

Sending off?

Your bet options are Yes, No.

Predict whether or not a player will get a red card during the game while playing. Bet counts only for the 90 minutes of regulation plus injury time.

Soccer Corners

Corners awarded but not taken will not count for settling purposes. Re-taken corners will count only once.

1st Half - Corners Odd / Even

Your bet options are Odd, Even.

Predict whether the total corners taken in the match will be an odd or even number. Bet counts only for the first 45 minutes of regulation plus injury time.

1st Half - Total Corners

Your bet options are Over, Under.

Predict whether the total corners taken by both teams in the first half will be more or less than the specified quote.

Bet counts only for the first 45 minutes of regulation plus injury time.

1st Half - Total Corners (AWAY TEAM NAME)

Your bet options are Over, Under.

Predict whether the total corners taken by the away team in the first half will be more or less than the specified quote.

Bet counts only for the first 45 minutes of regulation plus injury time.

1st Half - Total Corners (HOME TEAM NAME)

Your bet options are Over, Under.

Predict whether the total corners taken by the home team in the first half will be more or less than the specified quote.

Bet counts only for the first 45 minutes of regulation plus injury time.

1st Half - Corners Spread

Your bet options are Home team, Away team.

Predict the team that achieves the most corners taken in the first half once the handicap spread has been added to the actual number of corners taken by each team.

Bet counts only for the first 45 minutes of regulation plus injury time.

1st Half - Corner bet

Your bet options are Home team, Draw; Away team.

Predict the team that takes the most corners in the first half of the match. Bet counts only for the first 45 minutes of regulation plus injury time.

Game - Corners Odd / Even

Your bet options are Odd, Even.

Predict whether the total corners taken in the match will be an odd or even number. Bet counts only for the 90 minutes of regulation plus injury time.

Game - Total Corners

Your bet options are Over, Under.

Predict whether the total corners taken by both teams will be more than or less than the specified quote.

Bet counts only for the 90 minutes of regulation plus injury time.

Game - Total Corners (AWAY TEAM NAME)

Your bet options are Over, Under.

Predict whether the total corners taken by the away team will be more than or less than the specified quote.

Bet counts only for the 90 minutes of regulation plus injury time.

Game - Total Corners (HOME TEAM NAME)

Your bet options are Over, Under.

Predict whether the total corners taken by the home team will be more than or less than the specified quote.

Bet counts only for the 90 minutes of regulation plus injury time.

Game - Corners (AWAY TEAM NAME)

Your bet options are 0-2, 3-4, 5-6, 7+.

Predict the range of corners taken by the away team.

Bet counts only for the 90 minutes of regulation plus injury time.

Game - Corners (HOME TEAM NAME)

Your bet options are 0-2, 3-4, 5-6, 7+.

Predict the range of corners taken by the home team.

Bet counts only for the 90 minutes of regulation plus injury time.

Game - Corners Spread

Your bet options are Home team, Away team.

Predict the team that achieves the most corners taken in the match once the handicap spread has been added to the actual number of corners taken by each team.

Bet counts only for the 90 minutes of regulation plus injury time.

Game - Total Corners

Your bet options are Over, Under.

Predict whether the total corners taken by both teams will be more or less than the specified quote.

Bet counts only for the 90 minutes of regulation plus injury time.

Game - Corner bet

Your bet options are Home team, Draw, Away team. Predict the team that takes the most corners in the match.

Bet counts only for the 90 minutes of regulation plus injury time

Tennis

Tennis General Rules

At BookMaker we accept bets on all major tennis events using straight money lines.

Example:
Rafael Nadal -140 or risk $140 to win $100
Novan Djokovic +120 or risk $100 to win $120
  • BookMaker provides all tennis wagers on the individual matches or sets. Matchup must be fully completed without player's withdrawal, incapacity or disqualification for bets to stand. If a match is rescheduled due to scheduling, weather problems, bad light, etc. then all bets will have action and all wagers will stand. All tennis future bets are placed as *"All In"* unless otherwise stated. If a player withdraws before participating, then all bets on that player are settled as a loss.
  • For doubles tennis there is a Super Tiebreaker rule when a match goes to the third set. Only one game is added to the total for betting purposes

Hockey

Official Game Time

The game becomes official (action) after 55 minutes of play. Goals scored during overtime are included for wagers on the game, but are not included on wagers for the 3 rd period.

If a game requires a shoot-out to determine the winner, One goal will be awarded to the winner for the final score(regardless of how many goals scored in the shoot-out) which will be recognized for the total goals scored as well as the winning team.

Game must be played on scheduled date and site.

NHL Betting Periods

The full 20 minutes of the period must be played to have action.

NHL Overtime Line

Bets on NHL overtime line are for the complete overtime, regardless of how many overtime periods are played and will include a shoot-out if required to determine the winner.

NHL team totals

Team total in NHL are based on regulation time and overtime, shootout penalties do not count.

NHL 3-Way and European Ice Hockey (Draw line quote)

NHL 3 way and European Ice Hockey is settled without overtime (60 minutes of play) for the main quote (Away/Home/Draw/Total). This option does NOT include overtime or a shootout.

Betting on Hockey

NHL -Alternative Pucklines & Totals include overtime and shootouts

NHL Regular Season Wins and Total Season Points

Team must play 82 Regular Season games for wagers on season wins and total Season Points to have action.

Line Types

We offer 3 different types of lines for Hockey; The Canadian Line, 3 Way Option, and Straight Money Lines.

Hockey Betting | Canadian Line

The Canadian line is a combination of a goal and money line. The money line is a 20 cent line for straight bets.

Example:
Boston Bruins +1 1/2 -140
L.A. Kings -1 1/2 +120
  • If betting on the Kings the customer would give-up a goal and a half and would risk $100 to win $120, the Kings must win by at least two goals. If betting on the Bruins the customer would get a goal and half but would risk $140 to win $100.

Hockey Betting | Money Line

All money line options are prices to win the game outright, according to NHL rules.

Example:
Boston Bruins +110
L.A. Kings -130
  • If you select the Bruins to win the game, betting $100 would win you $110. If you select the Kings to win, you would need to risk $130 to win $100.

Hockey Betting | Totals Over/Under

Example:
Bruins +1 1/2 -140 5 OVER -130
Kings -1 1/2 +120
  • As well as having favorites on sides you also have favorites on totals, in this example over the total of five goals is indicated as the favorite in which case the customer would lay $130 to win $100. If betting on the game to go under five goals the customer goes with the underdog so he/she receives a larger return in this case risking $100 to win $110. If there is no money line indicated the total has a "FLAT" line or -110 whether betting over or under, in which case the customer would lay $110 to win $100 either way. When you wager on total goals, if the score falls on the number in this case five, it will be "no action".
Hockey Parlays Betting

Hockey Parlays

With hockey parlays you can combine anywhere from 2 to 15 teams into a single wager resulting in higher betting payouts as in baseball parlays. Note: Hockey parlays are calculated as they are in baseball. Maximum parlay payout is $ 150,000.

Line Factor Line Factor Line Factor Line Factor
101 1.990 129 1.775 157 1.636 185 1.540
102 1.980 130 1.769 158 1.632 186 1.537
103 1.970 131 1.763 159 1.628 187 1.534
104 1.961 132 1.757 160 1.625 188 1.531
105 1.952 133 1.751 161 1.621 189 1.529
106 1.943 134 1.746 162 1.617 190 1.526
107 1.934 135 1.740 163 1.613 195 1.512
108 1.925 136 1.735 164 1.609 200 1.500
109 1.917 137 1.729 165 1.606 205 1.476
110 1.909 138 1.724 166 1.602 210 1.476
111 1.900 139 1.719 167 1.598 215 1.465
112 1.892 140 1.714 168 1.595 220 1.454
113 1.884 141 1.709 169 1.591 225 1.444
114 1.877 142 1.704 170 1.588 230 1.434
115 1.869 143 1.699 171 1.584 235 1.425
116 1.862 144 1.694 172 1.581 240 1.416
117 1.854 145 1.689 173 1.578 245 1.408
118 1.847 146 1.684 174 1.574 250 1.400
119 1.840 147 1.680 175 1.571 255 1.392
120 1.833 148 1.675 176 1.568 260 1.384
121 1.826 149 1.671 177 1.564 265 1.377
122 1.819 150 1.666 178 1.561 270 1.370
123 1.813 151 1.662 179 1.558 275 1.363
124 1.806 152 1.657 180 1.555 280 1.357
125 1.800 153 1.653 181 1.552 285 1.350
126 1.793 154 1.649 182 1.549 290 1.344
127 1.787 155 1.645 183 1.546 295 1.338
128 1.781 156 1.641 184 1.543 300 1.333
            305 1.327

Golf

Golf General Rules

Betting on all Major Golfing Events
  • Straight money line betting as well as match-ups.
  • Betting right up until tee-off time.
  • In head-to-head match-ups, both golfers must tee-off in order to have action. If one player misses the cut, his opponent is deemed the winner. If both players miss the cut the lower score wins. If both players have the same score, then all wagers are refunded.
Special Handicap Head to Heads
If a player withdraws after tee off or misses the cut the player who plays the most holes wins. Playoffs do not count for handicap bets.
To Win a Tournament
  • Bets placed on Golfers to win a Tournament within 10 days of the tournament commencing and the player is a non starter, bets will be refunded.
  • The Only Outright bets that will not be refunded is when 'ALL IN' betting is stated, and they are genuine 'Futures' Markets and posted more than 10 days prior to the Tournament.
  • In the event of a tie where 3 or more competitors are offered in one betting option dead heat rules apply. Dead Heat rules state the payout will be divided by the stake (wager amount and winnings) divided by the number of players tied.
  • If a tournament is shortened, after it has started, then all bets stand. Bets accepted after the end of a day's play are void unless there is further play, which counts towards the result of the tournament (other than a playoff). Or the betting is specifically stated to be on the outcome of a playoff.
  • If a tournament is officially abandoned, all bets on the tournament are void, except options that have already been decided.

Boxing / Martial Arts

Boxing

1.) Date: If the fight does not take place for any reason and is started again within 14 days after the original start date, then all bets count* for the rescheduled fight. If the fight is NOT started within 14 days after the original start date, then all bets will be void. *unless otherwise specified

2.) If a rescheduled fight takes place in a country different from the original country, then all bets will be void. If a fight is rescheduled and takes place at a different venue but in the same country, then all bets are valid.

3.) The result at the end of the contest is final. This includes any recounts of the judges’ scorecards. For betting purposes, any contest declared a ‘technical draw’ will result in a draw being deemed the winning option. Any subsequent changes made by governing bodies do not count for betting purposes.

4.) Total Points/Rounds (Over/Under): If the fight is abandoned before its completion then all bets will be void, unless the highest possible total to bet on has already been attained, in which case all bets stand. If a boxer fails to start a round, then the previous completed round is considered the last round of the fight. Where half a round is stated, the half way point of the respective round (1 minute 30 seconds for 3 minute rounds or 2 minutes 30 seconds for 5 minute rounds) will determine the under or over. If a contest lands exactly on the specified half round time, the result will be considered ‘Over’. (Eg: Total is over/under 1.5 rounds and the contest ends at 1:30 of the 2nd round – the ‘Over’ will be the winner).

5.) Knockdown/Count in Round: Only knockdowns that lead to a “count” from the referee or if the referee initiates a “count” will qualify for this bet.

6.) Individual Round betting: Bets will be settled based on the round during which the bout ends. If a boxer fails to start a round, then the previous completed round is considered the “winning” result for this bet. If, for any reason, the number of rounds is changed before the fight, all round by round bets will be considered invalid.

7.) Draws: If a fight ends in a draw and no odds have been offered for this option, all bets will be void.

8.) Method of Victory: All bets will be settled on the official result declared. If, for any reason, the number of rounds is changed before the fight, all bets stand. Offered options:

  • KO: When a fighter fails to stand up after a 10 count
  • TKO: When the bout is stopped by the referee or one fighter retires
  • Technical Decision: When the bout is stopped by a cut/injury not caused by a punch, and decided by the judges’ scorecards before the scheduled number of rounds is completed
  • Disqualification: When the bout is stopped and the referee declares one or both fighters as disqualified
  • On Points: When the bout is decided by the judges’ scorecards at the conclusion of the scheduled number of rounds
  • Draw: When the judges’ scorecards are a draw, or when the referee stops the fight and declares a technical draw

Mixed Martial Arts

1.) The result at the end of the contest is final. This includes any recounts of the judges’ scorecards. Any subsequent changes made by governing bodies do not count for betting purposes.

2.) Total Points/Rounds (Over/Under): If a fighter fails to start a round then the previous completed round is considered the last round of the fight. Where half a round is stated, the half way point of the respective round (1 minute 30 seconds for 3 minute rounds or 2 minutes 30 seconds for 5 minute rounds) will determine the under or over. If a contest lands exactly on the specified half round time, the result will be considered ‘Over’. (Eg: Total is over/under 1.5 rounds and it contest ends at 1:30 of the 2nd round – the ‘Over’ will be the winner).

3.) Knockdown/Count in Round: Only knockdowns that lead to a “count” from the referee or if the referee initiates a “count” will qualify for this bet.

4.) Round by Round betting: Bets will be settled based on the round during which the bout ends. If a fighter fails to start a round, then the previous completed round is considered the “winning” result for this bet.

5.) Draws: If a fight ends in a draw and no odds have been offered for this option, all bets will be void.

Motor Racing

NASCAR

There are two main ways to bet on NASCAR and other motor racing events. Either on the out-right winner of the race or on the winner of a predetermined matchup.

Driver must start for action.

Example:
(Straight Wager):
Jeff Gordon 1/1 or 100 to win 100
Dale Jarrett 2/1 or 100 to win 200
Mark Martin 2/1 or 100 to win 200
Mark Skinner 5/2 or 100 to win 250
Dale Ernhardt 7/5 or 100 to win 140

If a postponed race takes place within 72 hours of the scheduled start time all bets have action.

Motor Racing and Nascar Match-ups

Both drivers must start for action.
Match-up 1:
Jeff Gordon -140 or risk $140 to win $100 Vs. Dale Ernhardt +120 or risk $100 to win$120

Formula One Betting

Bets on Formula One (F1), Motor and Auto races are decided on the podium position of the day of the prize giving for the particular event, any changes in position after this time is not considered for settling purposes. If two drivers abandon the race after completing the same number of laps, the respective head to head is deemed void, otherwise the driver who completes the most laps will be deemed the winner if both drivers fail to finish the race.

To win the race:
60% of the starting field must start the race for action.
Top 3 (podium) finishes:
80% of the starting field must start for action.
Drivers Matchups:
Both drivers must start the race for action.
THE FORMATION LAP IS NOT CONSIDERED PART OF THE RACE FOR WAGERING PURPOSES.

Other Sports

Athletics/Cycling Betting

In Athletics events, betting is "All In". Refunds are not available for non starters and bets on those competitors will stand. Betting Payouts are based on Podium Positions.

Winter Sports/Olympics Betting

Upon postponement of any event (eg due to bad weather) All bets have action until the event takes place. If the event is abandoned, all wagers are refunded.

Unless stated all wagers are treated as "All In" and with no refunds for non starters.

All betting payouts on podium positions.

All head to head and group betting options require all competitors to leave the start line for action.

Elections/Politics Betting

Paid on the official result at the time of swearing in.

Table Tennis

Bets decided by the official results declared by the International Table Tennis Federation (ITTF). In the event of a match starting but not being fully completed for any reason, all bets will be voided.

Bandy

Bandy matches must go at least 80mins to be considered valid, otherwise all bets will be considered void.

Darts

Both players must start and the match must reach full completion for action. Post game disputes by either player that alter the final outcome of the match etc will not be valid for betting purposes.

Snooker

Frame/Handicap betting- Both players must start the match and the match must be fully completed for action. Match betting- The player progressing to the next round will be deemed the winner, as long as players started the match up.

Other Sports not covered

Bets will be decided on the official result declared by that particular sports governing body.

eSports

1. The start dates and times displayed on our website for eSport matches are an indication only and are not guaranteed to be correct. If a match is suspended or postponed, and not resumed within 24 hours from the actual scheduled start time, then wagers on the match will have no action and be refunded.
The exception being any wager on whether a team/player advances in a tournament, or wins the tournament, will have action regardless of a suspended or postponed match.
2. If the name of a player/team is misspelled, all bets will stand unless it is obvious it is the wrong object.
3. All wagers will be settled using the official result as declared by the relevant governing body of the competition concerned.
4. Total Betting: A total in eSports can be Rounds/Maps/Kills or other counting measures dependent on the game. The total will only be referred to as the total.
5. If the announced number of maps/rounds is changed all bets on the handicap or total are cancelled. Bets on the moneyline (outcome of the match) have action.
6. If a player or team receives a walkover, win by admin decision, or forfeits on at least one map, all wagers on the map and on the series (moneyline, spread, and total) will be canceled and wagers refunded.
7. Wagers will not be cancelled because a team is playing with a stand-in or replacement player.
8. In a match where one team begins with an advantage of one or more maps, "map 1" refers to the first map played, "map 2" refers to the second map played and so on.
9. The bets on a match will stand as long as the two teams are correctly listed, regardless of the League header under which the teams are placed on the BookMaker website.
10. If there was an error/typo or system failure that would result in incorrect odds (line), we reserve the right to void the bet or revise the odds and resettle the bet at the correct odds at our sole discretion.
11. If a draw option has not been made available, then extra time will count, if played.
Live Betting:
In live betting, if a map is replayed due to a draw, disconnect or similar reasons, all live wagers on the respective map will be cancelled. The replay of the map will be treated as a separate game.
12. If a player or team changes their name, any wagers placed on lines offered under the previous name will still have action, as long as it’s clear what game or match the wagers are on.

Rugby League & Union Rules

Rugby League

  • If a match is interrupted and continued within 48h after initial kickoff, all open bets will be settled with the final result. Otherwise all undecided bets are considered void.
  • Regular 80 Minutes: Markets are based on the result at the end of a scheduled 80 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or sudden death.
  • Settlement and cancellation rules
    1. If the market remains open when the following events have already taken place: score changes or red cards, we reserve the right to void betting.
    2. If the market was opened with a missing or incorrect red card, we reserve the right to void betting.
    3. If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.
    4. If the team names or category are displayed incorrectly, we reserve the right to void betting

Unless otherwise stated Rugby League ‘Nines’ match bets are settled on the specific tournament regulation play and exclude extra-time if played.

If a venue is changed from the one advertised then all bets on that match are void.

In the event of a change of opponent from the one advertised then all bets for that match are void.

Abandoned Matches

All bets are void apart from markets where the outcome is already determined.

Match Betting (Regulation Time Only)

Handicap Betting/Alternative Handicap Betting (Including In-Play) - In 2-Way markets bets are void in the event of a tie.

Total Points 2-Way/Alternative Total Points 2-Way/Team Total Points 2-Way - Where scores are level with the total points taken then bets will be void.

Match and Team Totals/Alternative Totals (Including In-Play) - In 2-Way markets, where scores are level with the total points taken then bets will be void.

Draw-No-Bet - If the game finishes in a draw then bets will be settled as a Push.

1st/2nd Half Draw-No-Bet - If the 1st/2nd half of a specified match finishes in a draw then bets will be settled as a Push.

Next Try 2-Way - Where there is no next try scored then bets will be void.

Total Tries/Team Total Tries/Most Tries Markets (including alternatives) - In 2-Way markets where scores are level with the quote taken then bets will be void. For these markets try includes penalty try.

First Scoring Play/Team First Scoring Play/First Scoring Play 2nd Half/Score First (2nd Half)/Team to Score First/Team to Score 1st Try/Last Scoring Play of 1st Half/Last Scoring Play of Match/Team to Score Last/Team to Score Last Try/Time of 1st Try/Team Time of 1st Try - For all these markets try includes penalty try. For all scoring play markets conversions do not count.

Team Scoring First Wins Game - Includes extra-time if played.

Score 1st Try/1st Half Result - Predict the Team to score 1st try, combined with the 1st Half Result. A price is quoted for No Tryscorer. For this market try includes penalty try.

Score 1st Try/Match Result - Predict the Team to score 1st try, combined with the Full Time Result, excluding extra-time if played. A price is quoted for No Tryscorer. For this market try includes penalty try.

Score 1st and Match Result/Score 1st Try and Outcome - Predict the Team to score 1st or 1st try, combined with the match result/outcome, excluding extra-time if played

Half-Time/Full-Time Winning Margin Double - Predict the team and winning margin combinations at half-time and full-time excluding extra-time if played. In the event of the half-time or full-time result ending in a Tie, then bets will be settled on Any Other option.

Score 1st, Lead at Half Time and Win at Full time - Predict the outcome of all three. In the event of the combination not being offered then bets will be settled on Any Other option.

Highest Scoring Half/Team With Highest Scoring Half - The second half total excludes extra-time if played.

Double Result - Predict the outcome of the specified match at half-time and full-time.

Winning Margin Including Exact and Alternative - For settlement purposes the margin at full-time is used (Tie option is available).

Race to Markets - Predict the team to reach a specified point total first (Neither is an available option).

Team to Reach Markets - Predict the team to reach a specified point total.

Half Betting - 1st half markets are settled at the end of the 1st half. 2nd half markets are settled at the end of regulation time and exclude extra-time if played.

Match Outcome(4-Way)/Win In Extra Time/To Lift Trophy/To Qualify/Will the Game Go to Golden Point/Will the Game Go to Overtime - settlement will include extra time if played.

Tribet - If the match ends in a Tie, bets will be settled as Any Other Result option.

2-Way Market Betting Including Golden Point/Overtime

Where offered, all markets which indicate Golden Point or Overtime in the title will be settled including all periods of Overtime if played, for settlement purposes. These markets are:

Money Line Including Golden Point and Overtime/Handicap 2-Way including Golden Point and Overtime (including alternatives)/Total Points 2-Way Including Golden Point and Overtime (including alternatives)/Team Total Points Including Golden Point and Overtime/Total Tries Golden Point and Overtime (including alternatives)Team Total Tries Including Golden Point and Overtime/2nd Half Winner Including Golden Point and Overtime

To Win in Overtime/To Qualify/To Lift Trophy

Where offered, all markets will be settled including all periods of Overtime if played.

In-Play Half Betting

For In-Play half betting, the designated half must be completed for bets to stand (unless the outcome of the specific market is already determined). In-Play half bets exclude overtime if played, and in the event of 2-Way half markets finishing in a draw then bets will be settled as a Push; with the exception of any half markets listed in the above In-Play 2-Way Market Betting Including Golden Point/Overtime section.

In-Play 10 Minute Betting

For In-Play 10 minute betting, the designated 10 minute period must be completed for bets to stand (unless the outcome of the specific market is already determined). Events must happen between 0:00 and 09:59 to be classed e.g. in the first 10 minutes.

First Tryscorer (Including Home and Away Team Scorer Markets)/Last Tryscorer (Including Home and Away Team Scorer Markets)/2nd Half First Tryscorer

Bets on players taking no part in the match will be void. If your player takes the field after a try has been scored, then first tryscorer bets will be made void. If your player has taken the field at any time prior to the first try being scored, then your bet stands. For 2nd Half First Tryscorer market, if your player takes the field after the first try of the 2nd half has been scored, then 2nd Half First Tryscorer bets will be made void. If your player has taken the field at any time prior to the 2nd half first try being scored, then your bet stands.

Each-way bets on tryscorers who have taken no part of the game when the 1st try is scored will be void regardless whether or not they score later in the game. If there are less tries scored than the Each-way number of places offered then bets on players who have not scored will be settled as losers. No extra payments will be made where an individual player scores more than one of the first four tries.

If a try is a penalty try the player who is awarded the try by match officials will be deemed the winner for settlement purposes.

Bets will stand on players that take any part in a match for last tryscorer purposes.

If the last try is a penalty try bets will be settled on the previous tryscorer.

Player to Score a Try at Any Time/Player to Score 2 or More Tries/Player to Score 3 or More Tries

Bets will stand on players that take any part in a match.

Bets on players in a match that is not completed will be void except for those bets the outcome of which is already determined.

Tryscorer Shirt Numbers

A penalty try counts as 6.

Time of First Team-Match Try/First 2nd Half Try

Try includes penalty try. If no 1st or 2nd half try scored then bets will be settled as after.

Player Match-Ups

Predict the player who will score most points. Both players must start the match or bets void. In the event of a tie all stakes will be refunded. Bets stand on regulation time only.

Player Performances/Points

Player must start the match or bets void. Bets stand on regulation time only.

Will There Be a Sin-Binning/Drop Goal/40-20/Will the 1st Try Be Converted

Will be settled using regulation time only. For settlement purposes drop goal and 40/20 must be successful.

Number of Tries - Team Tries/To Score a Try/Team to Score 1st Try

Penalty tries count. Bets stand on regulation time only.

Highest Scoring Team - Handicap

All scheduled games must be completed for bets to stand. Settlement will include the handicap added to the selected team's score. Dead-heat rules apply.

Total Team Tries

Penalty tries count. Bets stand on regulation time only.

Team to Win Both Halves/To Win Both Halves/Team to Win Either Half

Both halves must be completed for bets to stand.

Will Either Team Score 3 Unanswered Tries?

Either team must score 3 tries in the game without the opposition scoring a try in between. Penalty tries count.

Team to Trail in Match

Predict whether the named team will trail on points at any time during a specified match.

Team with Most Converted Tries

In the event of no tries being scored, or no tries being successfully converted, then bets will be settled as a Tie.

Highest/Lowest Scoring Team

Only highlighted teams count. Dead-heat rules apply.

10 Minute Betting

The designated 10 minute period must be completed for bets to stand, unless the specific market outcome is already determined.

10 Minute Total Points Odd/Even 2-Way - Zero counts as Even for settlement purposes.

1st Video Referee Decision

Settlement will be based on the 1st decision made by the Video Referee relating to a try. In the event of a match having no Video Referee Decision relating to a try, bets will be void.

Scorecast/1st Half Scorecast and Wincast/1st Half Wincast

All bets 80 minutes play (normal time) only. Bets exclude extra-time if played. If your player takes the field after a try has been scored, or does not take part in the game prior to a try being scored, then bets will be made void. If a match is abandoned after a try has been scored then all bets will be settled as singles on the first tryscorer at the appropriate odds. If the first try is a penalty try then the player who is awarded the try by match officials will be deemed the winner for the purposes of the tryscorer part of the bet. If there is no tryscorer in the match/half, then all bets will be settled as lost.

Anytime Scorecast

Bets will stand on players that take any part in a match. If a match is abandoned after a try/tries have been scored, then relevant bets will be settled as singles on the Anytime tryscorer at the appropriate odds. If a penalty try/tries are scored, then the player(s) awarded the try/tries by the relevant governing body will be deemed winners for the purposes of the Anytime tryscorer part of the bet. If there is no tryscorer in the match, then all bets will be settled as lost.

Man of the Match

For the following competitions specifically, the winner will be deemed the player publicly declared the Man of the Match as chosen by a Panel selected by the Australian Rugby League Commission (ARLC):

  • NRL Grand Final
  • State of Origin
  • Australian Test Matches

For all other competitions, the winner will be deemed the player receiving the Man of the Match award chosen during the live broadcast or on the broadcaster’s official Website.

If no announcement is made during the live broadcast on the relevant channel or on the broadcaster's official Website within 24 hours of the result then all bets on this market will be void.

Outright Betting

Regular season only unless otherwise stated. The finishing position of teams at the end of the scheduled programme of matches will determine placings with no allowance for playoffs or subsequent enquiries (and potential point deductions) by the respective leagues.

To Finish Bottom - Will be settled on the team who finish in the bottom position of the stipulated league upon the completion of the regular season.

To Be Relegated - Where market is offered settlement is based upon the rules of the specified league. E.g. for Super League relegation purposes one team is relegated upon completion of the regular season.

Season Betting

Top Tryscorer - Settled on regular season only (playoffs do not count).

To Finish Bottom - Settled on team finishing bottom of table (regardless of whether they are relegated or not).

Season Points Handicap Match-Ups - For the purpose of this market any Points Deductions do not count.

Regular Season Handicap - For the purpose of this market any points deductions do not count.

Team Season Points - For the purpose of this market any points deductions do not count.

Most Losses (Regular Season) NRL - Settled on the team recording the most losses during the regular season. In the event of two or more teams recording the same number of losses, the winner will be determined as the team with the worst for and against differential. Regular Season must be completed for bets to stand.

Top NSW Team/Top Non NSW Team - Settlement will be based on the highest placed team according to the official NRL ladder at the end of the regular season. In the event of a tie, the winner will be determined as the team with the greatest for and against differential.

NRL Finals Series Markets

The Finals Series is defined as all Elimination Finals, Qualifying Finals, Semi Finals, Preliminary Finals and the Grand Final. For statistics-based markets including, but not limited to, Tryscorer and Point Scorer markets, settlement will be based on statistics from the official NRL website www.nrl.com.

Finals Series ‘Week’ Specific markets will be settled based on the official Finals Series format as published on the NRL website. In the event of the entire designated ‘Week’ of matches not being completed in full, stakes will be refunded.

Settlement of Wagers

Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.

In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

Rugby Union

General Rules

Unless otherwise stated all Rugby bets are settled on 80 minutes play. The term 80 minutes play includes any stoppage time.

Unless otherwise stated Rugby Sevens and Tens match bets are settled on the specific tournament regulation play and exclude extra-time if played.

Also for Sevens & Tens Rugby Union, Regular 14 / 20 Minutes: Markets are based on the result at the end of a scheduled 14 / 20 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or sudden death.

If a venue is changed from the one advertised then all bets on that match are void.

In the event of a change of opponent from the one advertised then all bets for that match are void.

Abandoned Matches

All bets are void apart from markets where the outcome is already determined.

Match Betting (Regulation Time only)

Handicap Betting/Alternative/Additional Handicap Betting (Including In-Play)/Match and Team Totals/Alternative Totals (Including In-Play) - In 2-Way markets Push rules apply.

Total Points Odd/Even and Team Total Points Odd Even - Zero counts as Even for settlement purposes.

Draw-No-Bet - If the game finishes in a draw then bets will be settled as a Push.

1st/2nd Half Draw-No-Bet - If the 1st/2nd half of a specified match finishes in a draw then bets will be settled as a Push.

Next Try 2-Way - Where there is no next try scored then bets will be void.

Total Tries/Team Total Tries/Most Tries markets (including alternatives)- In 2-Way markets where scores are level with the quote taken then bets will be void. For these markets try includes penalty try.

Total Penalties Scored - Settlement is based on total successfully converted penalties, not total penalties awarded.

Team Totals Odd/Even 2-Way - Zero counts as an Even number for settlement purposes.

First Scoring Play/Team First Scoring Play/First Scoring Play 2nd Half/Score First (2nd Half)/Team to Score First/Team to Score First Try/Last Scoring Play of First Half/Last Scoring Play of Match/Team to Score Last/Team to Score Last Try - For all these markets try includes penalty try. For all scoring play markets conversions do not count.

4-Way First Scoring Play - For this market try includes penalty try.

More Tries or Penalties - The Tie is an option. For this market try includes penalty try.

Team Scoring First to Win - Includes extra-time if played.

Score 1st Try/1st Half Result - Predict the Team to score 1st try, combined with the 1st Half Result. A price is quoted for No Tryscorer. For this market try includes penalty try.

Score 1st Try/Match Result - Predict the Team to score 1st try, combined with the Full Time Result, excluding extra-time if played. A price is quoted for No Tryscorer. For this market try includes penalty try.

Team to Score 1st and Match Result - Predict the team to score 1st combined with the match result, excluding extra-time if played.

Half Time/Full Time Winning Margin Double - Predict the team and winning margin combinations at half time and full time excluding extra-time if played. In the event of the half or full time result ending in a Tie, then bets will be settled on Any Other option.

Score 1st, Lead at Half Time and Win at Full time - Predict the outcome of all three. In the event of the combination not being offered then bets will be settled on Any Other option.

Highest Scoring Half/Team with Highest Scoring Half - The second half total excludes extra-time if played. The Tie is an option.

Double Result - Predict the outcome of the specified match at half-time and full-time.

Winning Margin inc. Exact and Alternative - For settlement purposes the margin at full-time is used (Tie option is available).

Race to Markets - Predict the team to reach a specified point total first (Neither option is available).

Half Betting - 1st half markets are settled at the end of the 1st half. 2nd half markets are settled at the end of regulation time and exclude extra-time if played. The relevant half must be completed for bets to have action, unless the specific market outcome is already determined.

Match Outcome (4-Way)/Win in Extra-Time/To Lift Trophy/To Qualify/Match to Go to Overtime - Settlement will include extra-time/sudden death and kicking competition if played.

Tribet - If the match ends in a Tie, bets will be settled as Any Other Result option.

First (including home and away team scorer markets)/Last (including home and away team scorer markets)/2nd Half First Tryscorer

Bets on players taking no part in the match will be void. If your player takes the field after a try has been scored then first tryscorer bets will be made void. If your player has taken the field at any time prior to the first try being scored then your bet stands. For 2nd Half First Tryscorer market, if your player takes the field after the first try of the 2nd half has been scored then 2nd Half First Tryscorer bets will be made void. If your player has taken the field at any time prior to the 2nd half first try being scored then your bet stands.

Each-way bets on tryscorers who have taken no part of the game when the 1st try is scored will be void regardless whether or not they score later in the game. If there are less tries scored than the Each-way number of places offered then bets on players who have not scored will be settled as losers. No extra payments will be made where an individual player scores more than one of the first four tries.

If the first try is a penalty try then the scorer of the second try will be deemed the winner for settlement purposes.

Bets will stand on players that take any part in a match for last tryscorer purposes.

If the last try is a penalty try bets will be settled on the previous tryscorer.

Player to Score a Try at Any Time/Player to Score Two or More Tries/Player to Score Three or More Tries

Bets will stand on players that take any part in a match.

Bets on players in a match that is not completed will be void except for those bets the outcome of which is already determined.

In-Play Next and Team Next Tryscorer

Bets on players taking no part in the match will be void. If your player takes the field after a specified try (e.g. 1st)has been scored, then bets on that specified try number will be made void. If your player has taken the field at any time prior to the specified try being scored, then your bet stands.

If the specified try is a penalty try, then the scorer of the next try will be deemed the winner for settlement purposes.

10 Minute Betting

The designated 10 minute period must be completed for bets to stand, unless the specific market outcome is already determined.

10 Minute Total Points Odd/Even 2-Way - Zero counts as Even for settlement purposes.

Team to Reach Markets

Predict the team to reach a specified point total. The designated time period must be completed for bets to stand, unless the specific market outcome is already determined.

Team to Lead After ‘X’ Minutes

The designated time period must be completed for bets to stand. Tie is an option.

A Red/Yellow Card in the Game

Settlement is based on the designated card being awarded to any player.

Total Successful Drop Goals

Settlement will be based on the number of successful drop goals made.

2-Way Market Betting (Incl. OT)

Where offered, all markets which state ‘Incl. OT’ specifically in the market title, will include all periods of extra-time if played, for settlement purposes. The markets are:

Handicap 2-Way (Incl. OT) (including alternatives)/Total Points (Incl. OT) (including alternatives)/Team Total Points (Incl. OT)/Total Tries (Incl. OT)/Team Total Tries (Incl. OT)

Specifically for the markets listed below settlement will include all periods of extra-time/sudden death and kicking competition if played:

Money Line (Incl. OT)/2nd Half Winner (Incl. OT)

In-Play Half Betting

For In-Play half betting, the designated half must be completed for bets to stand (unless the outcome of the specific market is already determined). In-Play half bets exclude overtime if played.

In-Play 10 Minute Betting

10 Minute Betting - The designated 10 minute period must be completed for bets to stand, unless the specific market outcome is already determined.

10 Minute Total Points Odd/Even 2-Way - Zero counts as Even for settlement purposes.

Tryscorer Shirt Numbers

A penalty try counts as 8.

Time of First Team-Match Try/First 2nd Half Try/Last Try

Try includes penalty try. If no 1st or 2nd half try scored then bets will be settled as after.

Time of 1st Converted Penalty/Time of 1st Team Converted Penalty

If no converted penalty then bets will be settled as after.

Time of 1st Try/Team Time of 1st Try

Penalty tries count. If no try then bets will be settled as after.

Team to Score First Try

Market includes No Try Scored option.

Player Match-Ups

Predict the player who will score most points. Both players must start the match or bets void. In the event of a tie all stakes will be refunded. Bets stand on regulation time only.

Player Performances/Points

Player must start the match or bets void. Bets stand on regulation time only.

Will There Be a Sin-Binning/Drop Goal

Will be settled on regulation time only. For settlement purposes drop goal must be successful.

Number of Tries - Team Tries/To Score a Try/Team To Score 1st Try

Penalty tries count. Bets stand on regulation time only.

Total Team Tries (including Alternatives)

Penalty tries count. Bets stand on regulation time only.

More Tries or Converted Penalties/Team to Score More Tries or Penalties

Penalty tries count. Penalties must be successfully converted.

Team to Win Both Halves/To Win Both Halves/Team to Win Either Half

Both halves must be completed for bets to stand.

Will Home Team/Away Team Score 3 Unanswered Tries

Either team must score 3 tries in the game without the opposition scoring a try in between. Penalty tries count.

Team to Trail in Match

Predict whether the named team will trail on points at any time during a specified match.

Team to Score Last

Includes extra-time if played.

Highest/Lowest Scoring Team

Only highlighted teams count. Dead-heat rules apply.

Either Team to Win to Nil

Predict whether or not a match ends with either team failing to register a point.

1st Try Converted

Predict whether or not the first try of the match will be successfully converted. Penalty tries count.

Specifically for Welsh Premiership matches, if the 1st Try of the match is a Penalty Try, bets on this market will be void.

1st Video Referee Decision

Settlement based on the 1st decision made by the Video Referee relating to a try. In the event of a match having no Video Ref Decision relating to a try bets will be void.

1st Stoppage

The incident that produces the first referee designated stoppage will be used for settlement purposes.

Scorecast/1st Half Scorecast and Wincast/1st Half Wincast

If your player takes the field after a try has been scored, or does not take part in the game prior to a try being scored, then bets will be made void. If a match is abandoned after a try has been scored then all bets will be settled as singles on the first tryscorer at the appropriate odds. If the first try is a penalty try then the player who is awarded the try by the relevant governing body will be deemed the winner for the purposes of the tryscorer part of the bet. If there is no tryscorer in the match/half, then all bets will be settled as lost.

Anytime Scorecast

Bets will stand on players that take any part in a match. If a match is abandoned after a try/tries have been scored then relevant bets will be settled as singles on the Anytime tryscorer at the appropriate odds. If a penalty try/tries are scored then the player(s) awarded the try/tries by the relevant governing body will be deemed winners for the purposes of the Anytime tryscorer part of the bet. If there is no tryscorer in the match, then all bets will be settled as lost.

Man of the Match

If no announcement is made during the live broadcast on the relevant channel or on the broadcaster's official Website within 24 hours of the result then all bets on this market will be void.

Outright Betting

Regular season only unless otherwise stated. The finishing position of teams at the end of the scheduled programme of matches will determine placings with no allowance for playoffs or subsequent enquiries (and potential point deductions) by the respective leagues.

To Finish Bottom - Will be settled on the team who finish in the bottom position of the stipulated league upon the completion of the regular season.

Wooden Spoon - Offered for the Six Nations, will be settled on the team who finish in the bottom position of the table, upon completion of the specified Six Nations tournament.

To Be Relegated - Where market is offered settlement is based upon the rules of the specified league.

Season Betting

Top Tryscorer - Settled on regular season only (playoffs do not count).

To Finish Bottom - Settled on team finishing bottom of table (regardless of whether they are relegated or not).

Most Losses (Regular Season) - Settled on the team recording the most losses during the regular season. In the event of two or more teams recording the same number of losses, the winner will be determined as the team with the worst for and against differential. Regular Season must be completed for bets to stand.

World Cup Specials

Top Rugby Championship Team and Top Six Nations Team - Bets will be settled on the furthest progressing team in the competition. In the event of two or more teams reaching the same stage of the competition then dead-heat rules will apply.

The below markets include extra-time (if played in any games) for settlement purposes e.g. If a red card is awarded in extra-time in a tournament fixture, this will count towards the total tournament tally.

For ‘try’ related markets, penalty tries count for settlement purposes.

Total Tournament Red Cards/Total Tournament Tries/Total Tournament Yellow Cards/Total Tournament Points/Total Tournament Successful Drop Goals/Total Team Tournament Points/Total Team Tournament Tries.

Six Nations Specials

To Win the Triple Crown - Any of the home nations (England, Ireland, Scotland or Wales) must win all three games against the others.

To Win the Grand Slam - Any participant must win all their five matches.

To Win the Six Nations Outright - If two teams finish joint top of the Six Nations league on the same number of points then official competition rules will determine the winner for settlement purposes. All matches must be completed otherwise bets are void.

Total Team Points and Total Tries - Team must complete all 5 Six Nations matches for bets to stand, unless the outcome is already determined. If any match is postponed or abandoned then bets are void, unless the outcome is already determined.

Tournament Top Tryscorer - All-in, play or not. Dead-heat rules apply.

Team Total Wins and Team Total Wins 2-Way - Team must complete all 5 Six Nations matches for bets to stand, unless the outcome is already determined.

Settlement of Wagers

Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.

In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

Rugby League/Union Australian Betting Rules

Betting Payouts on official declared result. Where a draw option is offered, the bet is decided on the result at normal time, no extra time included.

Cricket Betting

All Matches (General Rules for All Forms of Cricket)

Matches not Played as Listed

If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.

Batsman Matches

Note that in test and county championship matches only the first innings counts. Bets will stand after batsman has faced one ball or is given out before first ball is faced. In the event of two or more players ending on an equal number of runs then bets void.

Batsman Match Runs

The following minimum number of overs must be scheduled, and there must be an official result (Duckworth-Lewis counts) otherwise all bets are void, unless settlement of bets is already determined.

Twenty20 Matches - The full 20 overs for each team.

One Day Matches - At least 45 overs for each team.

Test and County Championship Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.

Batsman Runs (In-Play)

Over/Under runs bets will stand after batsman has faced one ball or is given out before first ball is faced. Score counts if batsman is Not-Out including if innings is declared.

Test Matches and First Class Matches - Subject to the above all bets will stand irrespective of delays caused by rain or for any other reason.

One Day Matches - Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.

Twenty20 Cup Matches - Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 3 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.

Players that retire hurt will have their scores graded as action at the end of the current batting inning or if they are dismissed upon return

To Score 50/100/150/200/250/300/350/400

Bets will stand after batsman has faced one ball or is given out before first ball is faced. Score counts if batsman is Not-Out including if innings is declared.

Test Matches and First Class Matches - Subject to the above all bets will stand irrespective of delays caused by rain or for any other reason.

One Day Matches - Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.

Twenty20 Cup Matches - Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 3 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.

To Score Most Runs - Group

Quoted players must reach the crease for bets to stand. Settlement is based on the official score(s) of the specified batsman. Dead-heat rules apply. Players must face at least one delivery from the striking end

Player Performance

These markets use a points based scoring system to determine their outcome. The point schedule is as follows:

1 point per run, 20 points per wicket, 10 points per catch, 25 points per stumping. Stakes refunded on non-selected players.

In One Day matches both teams must face at least 45 overs each, otherwise bets void, unless settlement of bets is already determined. In Test and First Class matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets void, unless settlement of bets is already determined. In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result unless settlement of bets is already determined.

1st Over Total Runs

Prices will be offered for the total runs scored during the 1st over of the match. Extras and penalty runs will be included. The over must be completed for bets to stand unless settlement is already determined.

Team Batsman to Score a Fifty in the Match

The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined. For settlement purposes any batsman’s score of 50 or above will count.

Twenty20 Matches - The full 20 overs for each team.

One Day Matches - At least 45 overs for each team.

Test and First Class Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.

A Hundred to Be Scored in the Match

The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined.

Twenty20 Matches - The full 20 overs for each team.

One Day Matches - At least 45 overs for each team.

Test and First Class Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.

Team Batsman to Score a Hundred in the Match

The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined.

Twenty20 Matches - The full 20 overs for each team.

One Day Matches - At least 45 overs for each team.

Test and First Class Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.

1st Wicket Method

The options available are:- Caught, Bowled, LBW, Run Out, Stumped and Any Other. Bets will be settled on the 1st wicket to fall in the match. If no wicket falls during the match then all bets will be void.

Runs at Fall of 1st Wicket

At least one delivery must be bowled, if no wickets fall bets will be void unless settlement is already determined.

Most Run Outs 3-Way

Prices will be offered on which team creates the most run-outs whilst fielding. If a match is abandoned due to outside interference then all bets will be void unless settlement is already determined. If a match is reduced in overs and a match result is reached then the team who effected most run-outs whilst fielding regardless of the amount of overs bowled will be the winners. In matches determined by a Super-Over any run out during the Super-Over will not count for settlement purposes. In Test and First Class Matches all innings of the match will count.

1st Innings Score

Prices will be offered for the number of runs scored during the 1st innings of the match, regardless of which team bats first. The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined.

Twenty20 Matches - The full 20 overs for each team.

One Day Matches - At least 45 overs for each team.

Test and First Class Matches - Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather all bets will be void unless settlement is already determined.

Man of the Match

Bets will be settled on the officially declared man of the match. Dead-heat rules apply.

Highest 1st Innings Opening Partnership / Highest Opening Partnership

Bets stand once 1 ball has been bowled in each team's 1st innings. Settlement is based on the 1st innings only. In the event of a Tie, where the market offered is a two-way option dead-heat rules apply.

Most Match Sixes/Total Match Sixes

If a match is abandoned due to outside interference then all bets will be void unless settlement is already determined.

In One Day matches both teams must face at least 40 overs each, otherwise bets void, unless settlement of bets is already determined. In Test and County Championship matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets void, unless settlement of bets is already determined. In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result unless settlement of bets is already determined. For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). In matches decided by a Super-Over, sixes hit during the Super-Over will not count for settlement purposes.

Outside interference does not include weather events.

Team to make Highest 1st 6/10/15 Overs Score

If both teams do not complete the stated number of overs due to external factors or adverse weather then bets will be void, unless settlement is already determined. In the event of a tie, bets will be void.

Next Man Out/Next Batsman Out

If either batsman retires hurt or batsman at the crease is different from those quoted then all bets placed on both batsmen will be made void and stakes returned. In the event of no further wickets falling then all bets will be void and stakes returned.

Method of Dismissal (6-Way)/Method Of Next Batsman Out 6-Way

The options available are: Caught, Bowled, LBW, Run Out, Stumped or Any Other. If no further wickets fall, all bets will be void.

Method of Dismissal (2-Way)

The options available are: Caught and Not Caught. If no further wickets fall all bets will be void.

Will Team Win By An Innings

Bets will stand on the official result. A minimum of 200 overs must be bowled in the match unless settlement is already determined, otherwise bets will be void.

Current/Next Innings Runs Odd/Even

Extras and Penalty runs will be included for settlement purposes.

Next Over Runs / Next Over Runs Odd/Even

Extras and penalty runs will be included. The over must be completed for bets to stand unless result already determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to inclement weather in which case all bets will be void. Zero will be deemed to be an even number.

Next Over Total Runs Odd/Even

Extras and penalty runs will be included. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to inclement weather in which case all bets will be void. Bets will be void if the run count is Zero for a specified Over.

Wickets in Next Over

The over must be completed for bets to stand unless result already determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to inclement weather in which case all bets will be void.

To Score Most Runs

Both players must reach the crease for bets to stand. Settlement is based on the official score(s) of the specified batsman.

Session Runs

Extras and penalty runs will be included. 20 overs must be complete for bets to stand.

1st Innings Run Handicap

Both team's 1st Innings must be completed (including declarations) for bets to stand.

Wickets Lost

One ball must be bowled for bets to stand.

Player of the Series

Any quoted player, who takes no part in the specified series, will be void (market may be subject to a Rule 4 (Deduction)). Winner as declared by the ICC. Dead-heat rules apply.

Series Correct Score

Bets void if the designated number of matches are not completed.

Top Series Batsman/Bowler

Any quoted player, who takes no part in the specified series, will be void (market may be subject to a Rule 4 (Deduction)). In the event of two or more players ending on an equal number of wickets, then the bowler with the least number of runs conceded will be the winner. Dead-heat rules apply.

Bowler Matches (Series)

In the event of both bowlers taking an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.

Batsman Matches (Series)

In Test Series, runs scored in both innings will count. In the event of two or more players ending on an equal number of runs then bets void.

Most Sixes (Series)

In the event of two or more players ending on an equal number of sixes then bets void.

Top Team Spinner (Series)

In the event of two or more spinners taking an equal number of wickets then the spinner with the least number of runs conceded will be deemed the winner.

Specific Rules for Type of Format of Matches.

One Day/Twenty20 Matches

Match Betting

In matches affected by adverse weather bets will be governed by the official competition rules with the following exception: if a match is decided on either a bowl out or the toss of a coin then all bets will be void.

Where no price is quoted for the tie and the official competition rules determine a winner/progressing side, bets will be settled on the official result.

Where no price is quoted for the tie and the official competition rules do not determine a winner then Dead-Heat rules will apply, in competitions where a bowl out or super over determines a winner then bets will be settled on the official result.

The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).

If a match is abandoned due to outside interference then bets will be void unless a winner is declared based on the official competition rules. In the event of a change of opponent from the one advertised then all bets for that match are void.

Outside interference does not include weather events.

If a match is cancelled then all bets will be void if it is not replayed within 48 hours of its advertised start time.

Series Betting

Bets void if the designated number of matches changes, unless settlement of bets is already determined. If a series is drawn and no draw option is offered, bets will be Push/cancel.

Race to 10 Runs

Bets stand unless either of the listed players do not open the batting, then all bets are void. Bets stand, regardless of which of the listed players faces the 1st ball. If neither player reaches 10 runs then the option Neither is the winner.

In weather affected matches, if neither of the batsmen reaches 10 runs and either are Not-Out then bets void. If neither of the batsmen reaches 10 runs and both are Out then Neither is the winning option.

Match Handicap

The handicap is added at the end of the match. If the team batting first wins or ties the match then Runs Handicap will be used for settlement purposes.

The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).

If team batting second wins the match then Wickets Handicap will be used for settlement purposes. If a match is abandoned due to outside interference then bets will be void. If the match is affected by weather or any other delay and overs are reduced in either innings then all bets will be void.

Outside interference does not include weather events.

Top Batsman/Bowler

Bets placed on any player not in the starting 11 or nominated as the designated substitute 12th man are void. Bets on players who are selected but do not bat or field will be settled as losers. Dead-heat rules apply.

The following number of minimum overs must be bowled unless All Out or match has been completed, otherwise bets void.

  • One Day Internationals - 20 overs
  • All Domestic 40 Over Competitions - 10 overs
  • All Domestic 50 Over competitions - 20 overs
  • All Twenty20 Cup - 6 overs

In event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner. Dead-heat rules apply. If no bowler takes a wicket, all bets will be void.

Innings Runs (Including Alternative Quotes)/Innings Sixes

In One Day matches Over/Under Innings Runs and Innings Sixes bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from that scheduled when the bets were struck unless settlement of bets is already determined.

Twenty20 Cup matches bets will be void if the number of overs is reduced by 3 or more from that scheduled when the bets were struck unless settlement of bets is already determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement of bets is already determined.

For Innings Sixes specifically, for settlement purposes the outcome is based on all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows).

For this market only please note that any penalty runs added to a team total because of a slow over rate by the bowling team will not count for settlement purposes.

Team with Lowest Innings Score

Predict the team which will make the lowest score. A team must be all out or complete all 50 overs for the score to count.

Runs at Fall of Next Wicket

The total innings runs scored by a team before the fall of the specified wicket determines the result of the market. If a team declares or reaches their target then the total amassed will be the result of the market. Bets will be void should no more play take place following the intervention of rain, or any other delay, as the ability to reach previous quotes offered will have been removed. If settlement of bets can be determined they will be settled accordingly. e.g. Should a team leave the field due to an intervention on a total of 135 then previous quotes equal to, or less than, this total will be settled. However, quotes higher than this will be void.

Over at Fall of Next Wicket

The over number in which the fall of the specified wicket occurs determines the result of the market. If a team declares or reaches their target then the over number at that time will be the result of the market. For example if a wicket falls after 46.2 overs, we settle on 47th over.

For betting purposes quotes using Under/Over Half Overs e.g. 10.5; the .5 represents the half, as opposed to specifying balls bowled in an over.

Bets will be void should no more play take place following the intervention of rain, or any other delay, as the ability to reach previous quotes offered will have been removed. If settlement of bets can be determined they will be settled accordingly. e.g. Should a team leave the field due to an intervention during over 17 then previous quotes less than this total will be settled. However, quotes higher than this will be void.

Runs Off Delivery (Including Alternative Quotes)

For settlement purposes all extras do not count as deliveries. For example, if an over starts: Wide - No Ball - Four, then the Four is deemed to be the 1st legal delivery of the over and be counted as 6 runs as to include the runs scored from the previous ‘extras’.

In-Play Runs in First 'X' Overs (including alternative quotes)

If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined.

If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.

Wickets Lost by 'X' Runs

Settlement is determined by the number of wickets lost by the time a specific score is reached. If a team declares or reaches their target then the wickets lost at that time will be the result of the market.

A Fifty to Be scored in the Match

The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined. For settlement purposes any batsman’s score of 50 or above will count.

Twenty20 Matches - The full 20 overs for each team.

One Day Matches - At least 45 overs for each team.

Total Runs in Match

The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined.

Twenty20 Matches - The full 20 overs for each team.

One Day Matches - At least 45 overs for each team.

Player to Score Most Sixes

Bets placed on any player not in the starting 11 or nominated as the designated substitute 12th man are void. The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined.

Twenty20 Matches - The full 20 overs for each team.

One Day Matches - At least 45 overs for each team.

Bets on players who are selected but do not bat will be settled as losers. Dead-heat rules apply.

In matches decided by a Super-Over, sixes hit during the Super-Over will not count for settlement purposes.

Highest Individual Score

The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined.

Twenty20 Matches - The full 20 overs for each team.

One Day Matches - At least 45 overs for each team.

Batsman Groups

The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined.

Twenty20 Matches - The full 20 overs for each team.

One Day Matches - At least 45 overs for each team.

Quoted players must reach the crease for bets to stand otherwise bets are void.

Settlement is based on the official score(s) of the specified batsman. Dead-heat rules apply.

TEST MATCHES (Five Day Matches)

Match Betting/Draw-No-Bet/Double Chance

Bets will stand on the official result provided at least one ball has been bowled. In the event of a tie then dead-heat rules will apply and bets on the draw will be losers.

The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).

If a match is abandoned due to outside interference then bets will be made void.

Outside interference does not include weather events.

Top Batsman/Bowler

Only the first inning counts.

Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat or do not bowl will be settled as losers.

A minimum of 50 overs must be bowled unless All Out. Otherwise bets are void.

In the event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.

A Fifty to Be Scored in the 1st Innings

Bets are struck on the 1st innings of the match the settlement of which is determined by the team batting 1st (as opposed to both teams). The innings must be completed (declarations count) otherwise bets are void unless settlement is already determined. For settlement purposes any batsman’s score of 50 or above will count.

A Hundred to Be Scored in the 1st Innings

Bets are struck on the 1st innings of the match the settlement of which is determined by the team batting 1st (as opposed to both teams). The innings must be completed (declarations count) otherwise bets are void unless settlement is already determined. This market is based on a century (as opposed to 100 runs) being scored.

Team Batsman to Score a Fifty in the 1st Innings

Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather all bets will be void unless settlement is already determined. For settlement purposes any batsman’s score of 50 or above will count.

Team Batsman to Score a Hundred in the 1st Innings

Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather all bets will be void unless settlement is already determined.

Player Match Wickets

Bets stand if player bowls 1 ball. Otherwise bets are void. Both innings count.

Innings Runs (Including Alternative Quotes)/Innings Sixes

A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined.

For Innings Sixes specifically, for settlement purposes the outcome is based on all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows).

In-Play Runs in First 'X' Overs (including alternative quotes)

If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined.

If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.

First Innings Lead

Both teams must complete their first innings for bets to stand (including declarations). Dead-heat rules apply.

Series Betting

Bets void if the designated number of matches are not completed. For series batsman total runs and player matches runs scored in both innings of all the matches in the series will count. For player performance the runs scored, wickets, catches and stumping’s taken in both innings of all matches in the series will count.

Which Player Will Score the Fastest Fifty in the Series?

This will be measured in terms of number of balls faced to reach fifty. Dead-heat rules apply.

Which Player Will Score the Fastest Hundred in the Series?

This will be measured in terms of number of balls faced to reach a hundred. Dead-heat rules apply.

Runs in 1st Over (2-Way)

Extras and penalty runs will be included. The over must be completed for bets to stand unless result already determined.

Make a Century (Yes/No)

To make a century bets are for the whole match. Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat will be settled as losers.

Top Batsman / Bowler (Both Teams)

Top batsman / bowler (both teams) bets are for the whole match. Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat / bowl will be settled as losers. Dead-heat rules apply.

Test Match Team Totals (2-Way)

For Test matches totals are settled on the1st Innings only. A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined.

Fall of 1st Wicket in Match Over/Under Runs

The total innings runs scored by a team before the fall of the 1st wicket determines the result of the market. If a team declares or reaches their target then the total amassed will be the result of the market.

Will There Be a Run Off 1st Ball of Match

Extras and penalty runs will be included. In the event of no play bets will be void.

Opening Partnership Over/Under Innings Runs

Bets stand once 1 ball has been bowled in each team's 1st innings. Bets are void if the innings is forfeited.

To Make a Fifty Yes/No in Either Innings

The whole match counts. Bets will stand after batsman has faced one ball or is given out before first ball is faced. Score counts if batsman is Not-Out including if innings is declared. All bets stand irrespective of delays caused by rain or for any other reason.

To Save Follow On

For settlement purposes this market will be determined by whether or not the team batting second reaches the ‘Follow On’ target, regardless of whether or not it is enforced. Both teams must complete their 1st Innings (including declarations) for bets to stand, otherwise bets will be void.

Two/Three/Four Day Matches

Match Betting

Unless a price is quoted for a draw, in the event of a drawn match, bets will be void. If a match is abandoned due to outside interference then bets will be made void. In the event of a tie Dead-Heat rules will apply.

Outside interference does not include weather events.

The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).

Innings Runs

A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined.

Top Team Batsman/ Team Bowler

Only the first innings count.

Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat or do not bowl will be settled as losers.

A minimum of 50 overs must be bowled unless All Out. Otherwise bets are void.

In the event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.

First Innings Lead

Both teams must complete their first innings for bets to stand (including declarations). Dead-Heat rules apply.

Runs at Fall of Next Wicket

The total innings runs scored by a team before the fall of the specified wicket determines the result of the market. If a team declares or reaches their target then the total amassed will be the result of the market. Bets will be void should no more play take place following the intervention of rain, or any other delay, as the ability to reach previous quotes offered will have been removed. If settlement of bets can be determined they will be settled accordingly. e.g. Should a team leave the field due to an intervention on a total of 135 then previous quotes equal to, or less than, this total will be settled. However, quotes higher than this will be void.

Over at Fall of Next Wicket

The over number in which the fall of the specified wicket occurs determines the result of the market. If a team declares or reaches their target then the over number at that time will be the result of the market.For example if a wicket falls after 46.2 overs, we settle on 47th over.

For betting purposes quotes using Under/Over Half Overs e.g. 10.5; the .5 represents the half, as opposed to specifying balls bowled in an over.

Bets will be void should no more play take place following the intervention of rain, or any other delay, as the ability to reach previous quotes offered will have been removed. If settlement of bets can be determined they will be settled accordingly. e.g. Should a team leave the field due to an intervention during over 17 then previous quotes less than this total will be settled. However, quotes higher than this will be void.

Runs Off Delivery (Including Alternative Quotes)

For settlement purposes all extras do not count as deliveries. For example, if an over starts: Wide - No Ball - Four, then the Four is deemed to be the 1st legal delivery of the over and be counted as 6 runs as to include the runs scored from the previous ‘extras’.

In-Play Runs in First 'X' Overs (including alternative quotes)

If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined.

If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.

Wickets Lost By 'X' Runs

Settlement is determined by the number of wickets lost by the time a specific score is reached. If a team declares or reaches their target then the wickets lost at that time will be the result of the market.

Batsman Number of 4's

For settlement purposes this is all deliveries from which a batsman is credited with exactly four runs (including All-run/Overthrows).

Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from that scheduled when the bets were struck unless settlement of bets is already determined. Twenty20 Cup matches bets will be void if the number of overs is reduced by 3 or more from that scheduled when the bets were struck unless settlement of bets is already determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement of bets is already determined.

Batsman Number of 6's

For settlement purposes this is all deliveries from which a batsman is credited with exactly Six runs (including All-run/Overthrows).

Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from that scheduled when the bets were struck unless settlement of bets is already determined. Twenty20 Cup matches bets will be void if the number of overs is reduced by 3 or more from that scheduled when the bets were struck unless settlement of bets is already determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement of bets is already determined.

Team Runs Handicap

Both teams must complete the relevant innings (including declarations) unless settlement is already determined, otherwise bets are void.

Team Wickets Handicap

Both teams must complete the relevant innings (including declarations) unless settlement is already determined, otherwise bets are void.

To Save Follow On

For settlement purposes this market will be determined by whether or not the team batting second reaches the ‘Follow On’ target, regardless of whether or not it is enforced. Both teams must complete their 1st Innings (including declarations) for bets to stand, otherwise bets will be void.

Cricket World Cup

Total Tournament Runs / Total Tournament Wickets

For any game which is abandoned or reduced via Duckworth Lewis, only the total number of runs and wickets actually registered count.

Total Tournament Wides

If a bowler bowls a wide, all extra runs taken from the wide delivery count e.g. if it goes for 4 and is scored as 5 wides; for betting purposes, the delivery will count as 5 rather than 1 wide deliveries bowled.

Total Tournament Run Outs / Total Tournament Stumpings

For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs.

Team to Score Most Sixes /Player to Hit Most Sixes / Total Tournament Sixes

For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply.

For the Player market specifically, batsmen must face at least one delivery, otherwise bets are void.

Team with Highest Innings Score / Team with Lowest Innings Score

Dead-heat rules apply.

Team with Highest Opening Partnership/ Team with Highest 1st 10 Overs Score

Dead-heat rules apply.

First Team Century

Should two players score a century in the same game, for settlement purposes the winner shall be deemed the one who has reached their century first in terms of time. If no player scores a century then bets will be void. Stakes will be returned on any player who does not participate in the tournament.

First Team 5 Wicket Haul

Should two players take five wickets in the same game, for settlement purposes the winner shall be deemed the one who has taken their fifth wicket first in terms of time. If no player takes five wickets then bets will be void. Stakes will be returned on any player who does not participate in the tournament.

Fastest 100 Scored

This will be measured in terms of number of balls faced to reach a hundred. Dead-heat rules apply.

Tournament Hat Trick

Bets settled as ‘Yes’, if a ‘hat-trick’ (deemed as when a bowler dismisses three batsmen with consecutive deliveries in the same match) is officially recorded during the tournament.

Player of the Tournament

Bets will be settled on the officially declared Player of the Tournament. Dead-heat rules apply.

Settlement of Wagers

Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.

In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

Horse Betting General Rules

  • 1. The management of BookMaker reserves the right to restrict the amount of, or any bet, on any track, at any time, if it so desires.
  • 2. After management verifies the results of the race, if it is found that the wager was past-posted, your wager will then be disqualified from any winnings, and your original bet will be placed back in your account.
  • 3. You can also parlay your race track betting. Parlays are computed with a maximum payoff of 100/1 for win, 40/1 for place, and 20/1 for show, and a maximum net profit determined by the lowest level track used in the parlay. For example making a win parlay using a category "A" track with a category "C" track the maximum net profit would be $10,000 or 100-1, whichever is lower.
  • 4. Bets on All Major Tracks in the U.S. are available, and we are not connected to the pari-mutuel pool, your bets do not affect the track odds.
  • 5. All Quarter Horse Racing the Maximum Net Profit Per Race is $1,000
  • 6. Phone wagers require a minimum risk of $50 per call. The minimum wager via the internet is $1. Our software does not support wagers of less than $1.
  • 7. In cases where a wager is made before early scratches are announced your wager will be refunded. For example if you wager on a pick and one of your legs is scratched before early scratches are listed you will receive a refund. All wagers that are affected will be refunded whether or not you have any winning legs.

Specifying Horses and Races

  • 1. Horses are identified by saddlecloth number, not by name.
  • 2. Clients are responsible for their selections of both horse and race numbers.
  • 3. When you wager on a horse that is coupled, your wager includes all horses running under said number. If a horse is coupled with others, if you bet on any of them, you receive all horses running as part of the entry. If part of an entry is scratched and part of an entry runs, all wagers have action. There is no "must go" action as part of the entry. If one of the entry horses runs, all wagers and bet types have action
  • 4. We do not accept wagers such as "Turf Only", "Main Track Only" or any other conditional wagers.

Thoroughbred Betting Rebates

A daily Cash Rebate of up to 8% will be paid on your horse wagers:

  • 1. Cash rebate of 3% on all Win, Place and Show wagers.
  • 2. Cash rebate of 8% on all Exotic wagers.

There are no minimum weekly volume requirement, nor a maximum on how much you can win.

Wagers on ‘D’ and ‘E’ level tracks are not eligible for a rebate.

Types of wagers offered

  • 1. Betting offered on Win, Place, Show, Daily Doubles, Exactas, Quinellas, Trifectas and Superfectas, Pick 3 and Pick 4.
  • 2. Regular track quinellas are available online.
  • 3. Wagers are accepted until post time. If a wager is made after the race has begun, it will not be accepted. We do not assume liability for wagers that are unsuccessfully entered before post time.

Scratches

  • 1. If a horse is scratched, all Win/Place/Show bets will be refunded and the portion of Exacta/Trifecta/Superfecta/Quinella Combos that contain the scratched horse will be refunded. (Please see rule regarding entries).
  • 2. For Daily Doubles, if a horse is scratched before the second leg, a consolation will be paid on that combo, as specified by track payouts.
  • 3. For Pick 3's and Pick 4's we use the same rules and payouts as the track regarding consolations and ALL's when there are early and late scratches.
  • 4. If a horse runs for Purse Money Only, we follow the track payout rules as determined by the host track.
  • 5. If a horse is inadvertently shown as scratched in our wagering menu but runs there will be no refunds given for any wagers made in said race.

Betting Odds and Limits

  • 1. There is a maximum net profit on each individual race based on the track category. Daily Doubles, Pick 3's and Pick 4's count towards the last race in its sequence when calculating the race profit. The formula will be Net Profit equals Net Payout For Race minus Total Amount Wagered For Race. This resets for every individual race.
  • 2. There is a $20,000 limit, per horse per bet type for show bets. Any wager placed above this amount will be considered "No Action".
  • 3. There are no house odds. If there are no track payoffs for a certain type of wager, all wagers on that type will be refunded.
  • 4. If a track is on our betting menu, but not listed on the Horse Track Categories, the Maximum Net Profits defaults to $5,000.
  • 5. If the track payout on a race pays to ALL on Super/Trifectas, pays out2 of 3 on a Pick 3, or 3 or 4 on a Pick 4, and BookMaker client's wager has the exact ticket, the customer will be paid out the whole minus the takeout percentage. If pool information is not available, the payout will be 3x's the consolation payout period. If take out information is not available, it will default to 20%. If paid out to the whole pool, consolation payouts on the same rates will not apply. All normal tracks limits are still applicable.
  • 6. Any attempt to play negative pool hedges will result in account suspension.
  • 7. Management reserves the right to restrict the amount of, or any bet, on any track, at any time, if it so desires. After the management verifies the results of the race, if it is found that the wager was past-posted, your wager will then be disqualified from any winnings, and your original bet will be placed back in your account.
  • 8. You can also parlay your race track betting. Parlays are computed with a maximum payoff of 100/1 for win, 40/1 for place, and 20/1 for show, and a maximum net profit determined by the lowest level track used in the parlay. For example making a win parlay using a category "A" track with a category "C" track the maximum net profit would be $10,000 or 100-1, whichever is lower.
  • 9. Bets on All Major Tracks in the U.S. are available, and we are not connected to the pari-mutuel pool, so your bet does not affect the track odds.
  • 10. All Quarter Horse Racing the Maximum Net Profit Per Race is $1,000
  • 11. All North American races are graded using the host track’s parimutuel prices. For all Non-North American tracks, we use the international common pool. If there is no international common pool price we will use the host track’s parimutuel prices.
  • 12. Attempted pool manipulation may cause your account to be closed and your outstanding balance to be immediately returned. Any winnings from such an attempt may be voided.
  • 13. If a wager type is enabled on a Non-North American track but not offered in The International Common Pool, all bets on that wager type will be voided. We will not use the host track’s payouts. If a wager type is enabled on a North American track by mistake, but not offered at that track, all bets on that wager type will be voided.

Track List & Payouts

Category M - MAXIMUM NET PROFIT: $ 100,000 (Per Race)

  • All Breeders Cup Races
  • Dubai World Cup
  • Kentucky Derby
  • Preakness
  • Belmont Stakes

Category A Tracks - MAXIMUM NET PROFIT: $30,000 (Per Race)

  • Aqueduct
  • Arlington Park
  • Belmont Park
  • Churchill Downs
  • Del Mar
  • Fairplex
  • Keenland
  • Los Alamitos (Thoroughbred)
  • Meadowlands (Thoroughbred)
  • Monmouth Park
  • Oaklawn Park
  • Philly Park
  • Santa Anita
  • Saratoga All races at Saratoga on Saturdays July 13th, 20th & 27th and August 3rd, 10th, 17th, 24th & 31st have a MAXIMUM NET PROFIT $100,000 (Per Race)
  • Woodbine (Thoroughbred only)

Category B Tracks - MAXIMUM NET PROFIT: $ 15,000 (Per Race)

  • Fairgrounds
  • Hawthorne Park
  • Meadowlands (Harness) (Not eligible for rebate)
  • Mountaineer
  • Tampa Bay
  • Turfway

Category C Tracks - MAXIMUM NET PROFIT: $10,000 (Per Race)

  • Colonial Downs
  • Delaware
  • Delta Downs (Thoroughbred only)
  • Ellis Park
  • Ferndale
  • Golden Gate
  • Laurel
  • Pimlico
  • Yonkers (Not eligible for rebate)

Category D Tracks - MAXIMUM NET PROFIT: $3,000 (Per Race) NO REBATE

  • Australia A
  • Australia B
  • Australia C
  • Australia D
  • Balmoral Park
  • Beulah
  • Carl Expo
  • Charles Town
  • Dover Downs
  • Dubai
  • Emerald Downs
  • Evangeline Downs
  • Finger Lakes
  • Fort Erie
  • Freehold Raceway
  • Gulfstream Park
  • Gulfstream West
  • Happy Valley
  • Hastings Park
  • Hawthorne (Harness)
  • Hoosier (Thoroughbred only)
  • Indiana Downs
  • Kentucky Downs
  • Lonestar Park
  • Louisiana Downs (Thoroughbred only)
  • Maywood Park
  • Miami Valley
  • Northfield Park
  • Penn National
  • Pocono Downs
  • Pomona Fields
  • Portland Meadows
  • Prairie Meadows (Thoroughbred only)
  • Presque Isle Downs
  • Sam Houston (Thoroughbred only)
  • Sha Tin
  • Sunland Park (Thoroughbred only)
  • The Meadows
  • Thistledown
  • Timonium
  • Turf Paradise
  • Woodbine Mohawk Park

Category E Tracks - MAXIMUM NET PROFIT: $1,000 (Per Race) NO REBATE

  • Belterra
  • Canterbury Park
  • Dayton Raceway
  • Delaware Fair
  • Fairmeadows
  • Harrah's Philadelphia
  • Harrington
  • Indiana Downs Harness
  • Mahoning Valley
  • Monticello
  • Pompano
  • Red Mile
  • Remington (Thoroughbred only)
  • Retama (Thoroughbred only)
  • Rosecroft Raceway
  • Saratoga Harness
  • Scioto Downs
  • Zia Park

Online Gambling Terms and Conditions

All transactions are processed in high secured 128bit encryption. All customer data will be treated confidential and will not be sold to others. If you are totally dissatisfied with the service you have received, we will consider your case and refund your purchase, so long as your reason is valid. It is recommended you may only participate in any gambling events if it is legal for you to do so according to the laws that apply in the jurisdiction from where you are connecting or calling. You must understand and accept that we are unable to provide you any legal advice or assurances. After purchase, you will receive an e-mail notification. We recommend the cardholder to print out all transaction data, the rules of the game, the cancellation regulations, and the payment methods in order to avoid misconceptions and discussions at a later time and keep them at an easily accessible place. All customer queries will be answered within two working days. All orders will be effected immediately. After purchase, the customer is able to play immediately.

Cancellations

If your card shows a double charge, or was charged by mistake or without your authorization, we will consider your case and if a valid case is presented, we will refund your purchase.

Please contact our Customer Support for further information about your transaction and about refunds and cancellation.

Website Terms of Use Agreement

All materials contained or distributed in this website are either owned by or licensed to BookMaker. BookMaker and licensors retain all rights to the Materials, including, but not limited to all odds, lines, content, images, copyright, trademark and other proprietary rights, however denominated. Except for downloading one copy of the Materials on any single computer for your personal, non-commercial home use, you must not reproduce, prepare derivative works based upon, distribute, perform or display the Materials without first obtaining the written permission of BookMaker. Materials must not be used in any unauthorized manner. BY USING THE WEBSITE, YOU SIGNIFY YOUR AGREEMENT TO THESE TERMS OF THIS AGREEMENT.

Online Gambling Privacy Policy

BookMaker strives to ensure that it provides an accountable and secure gaming and banking experience.

BookMaker  respects the privacy of visitors to our site. Please read this Online Privacy Policy carefully so that you understand our privacy practices relating to information we gather through this Web site.

Our customers can be confident that in playing on this site your personal details and financial information are kept private and are not misused.

BookMaker Security

We are proud of our reputation for fair play and our technology ensures the secure transfer of funds. The information we collect from our visitors is stored in databases we control. Physical access to the servers on which we store visitor information is restricted. We use your credit card information only to bill you for the products and services you order from us. We don't share your credit card information with anyone, except as may be necessary to process your transactions. To protect the privacy of your credit card number and other ordering information, we encrypt this information for transit over the Internet using a Secure Sockets Layer ("SSL") connection. However, as effective as modern security practices are, no physical or electronic security system is impenetrable. We cannot guarantee the security of our database, nor can we guarantee that information you supply won't be intercepted while being transmitted over the Internet.

Most Web browsers allow use of an SSL connection. If your browser does not support use of an SSL connection, or if you prefer not to send your credit card number over the Internet, you can place your order by calling us toll free at 1-877-827-3978

For further information on how BookMaker uses, protects and stores information we receive from our site visitors and our customers please do not hesitate to contact our Technical team by sending an email to support@bookmaker.eu.

BookMaker Privacy

BookMaker  respects your choice to play our games and works hard to ensure your total privacy. We guarantee that access to your account information is restricted to you by your unique user name and password. Your customer details are stored and managed under the strictest supervision.

  • The information gathered by BookMaker generally falls into two categories:
    • Information supplied by visitors to the site when they register or initiate transactions.
    • Tracking information gathered as visitors navigate through the site. Third-party providers, whose sites are featured on and accessed via our site, may gather information as well.

The information you provide us during a visit to BookMaker helps us to improve the quality and utility of our site. The more information you share with us, the better we can serve your needs.

  • When you purchase services, we may request the following types of information:
    • Name
    • Shipping and/or billing address
    • Credit card number or account number
    • Phone or fax number
    • Email address
    • Date of birth
    • Social Security Number
    • Driver's license number

We may need this information to process your order. If we have trouble processing your order, the contact information you provide is used to get in touch with you. We also use this contact information to provide you with updates regarding your account and/or our service. For credit card accounts, we may request a Social Security Number, the only purpose for which we'll use your Social Security Number is to confirm your identity when you inquire about or access your account.

Protecting the Privacy of Children

BookMaker does not market to children under the age of 18. Children should always get permission from their parents before sending any information about themselves (such as their names, email addresses, and phone numbers) over the Internet, to us or to anyone else. If you're under 18, please wait until you are 18 and come back. That time you will be welcome.

International law is very complex, and we do not know the specific laws that may apply to you where you live. We operate under strict compliance with all local laws, and urge you access our site only if you feel that you are in compliance with yours.

Email Addresses

If you provide us your email address, from time to time we may send you emails about new products and services, or offers that we believe will interest you. Though we hope you'll find this information useful, if you do not wish to receive such email, please indicate, when you give us your email address, that you'd prefer not to receive such information or offers.

Browser Level Information

Our Web server automatically collects your IP address when you request pages from our server. Your IP address is a number that is used by computers connected to the Internet to identify your computer so that data (such as the Web pages you request) can be sent to you. We also collect information on the operating system you're running on your computer and the Web browser software you're using to access our site so we can optimize our site for the most popular operating systems and Web browsers. And, because we like to know how you found our site, we keep track of where you came from.

Information Collected by Third Parties

Our site includes links to other Web sites, and provides access to products and services offered by third parties, whose privacy policies we don't control. When you access another Web site or purchase products or services or conduct other transactions through our Web site, use of any information you provide is governed by the privacy policy of the operator of the site you're visiting or the provider of such products or services. The provider's privacy practices may differ from ours. If you can't find the privacy policy of any of our provider partners via a link either from the site's page or from the pages on which the products or services are offered, you should contact the provider directly for more information.

Questions or Complaints

If you have any questions about, or complaints that concern, this Online Privacy Policy, please call Customer Service at 1-877-827-3978. Our representatives will respond to your inquiries or help resolve any dispute concerning this Online Privacy Policy.

Mobile Phone Numbers

If you provide us your mobile phone number, from time to time we may send you sms messages about new products and services, or offers that we believe will interest you. Though we hope you'll find this information useful, if you do not wish to receive such sms notifications, please indicate, when you give us your mobile phone number, that you'd prefer not to receive such information or offers.

Frequently Asked Questions

1. How do I register for the BetPoints™s™ rewards program?

Simply open an account with bookmaker.eu and make a one-time deposit of $300 or more to become automatically registered for the program at the Gold Membership level.

2. Is there a registration fee?

No.

3. What are the conditions for membership?

You must have an account registered with be.bookmaker.eu and be in good standing. In addition, management may determine, at our sole discretion, that your account is not eligible depending on the type of play. Only accounts considered to be "recreational" will be allowed to participate.

4. Does my account have to be in USD in order to participate?

No it doesn't, however accounts denominated in currencies other that USD will not be eligible to receive gift cards, air miles, or merchandise. They will only be eligible for CASH BACK and SWEEPSTAKE draws.

5. When do I start earning points?

You will start earning points as soon as you place your first wager on sports, casino, or poker. You earn points for every wager placed in the account from the date of sign-up according to this chart.

6. Where can I see my points?

To view your BetPoints™™ balance, log in to be.bookmaker.eu and click on "My BetPoints™s™" from the menu on the right hand side.

7. Can I transfer my BetPoints™s™ to my friend's account?

No. BetPoints™s™ are non transferrable.

8. How often are my points updated into my BetPoints™s™ rewards account?

All points earned through sports and casino are updated on a daily basis at 12:00am midnight ET and added daily. Points earned through poker play are added daily, but may take up to 72 hours.

9. Where can I see my membership level status?

Log in to be.bookmaker.eu and click on "My BetPoints™s™" from the menu on the right hand side to view your status level.

10. How do I redeem rewards points for cash or merchandise?

Login to your betting account and click on "My BetPoints™s™". Then choose from any of the categories of rewards, Cash Back, Gift Cards, Sweepstakes, Frequent Flyer, and Merchandise. Choose the reward of choice and follow the steps.

11. How long does it take for my rewards orders to be processed?

When redeeming points for cash back, your account will be updated immediately. When redeeming points for merchandise, you will receive the order within three weeks of the order being placed.

12. To which countries does be.bookmaker.eu send goods?

We currently service throughout the USA only.

13. How do I move to the next level of the rewards program?

Point Level Information

14. How many points do I earn for each wager I place?

View our chart on points earned for each wager and on each level. Note that Moneyline wagers on NFL, NBA, NCAA football and basketball will NOT be awarded BetPoints™s™. And no BetPoints™s™ will be awarded for wagers on virtual horses, parlay/teaser cards, office pools, or contests.

Wagers on soccer, 3-way hockey lines, tennis, golf, NASCAR, fight, handball, volleyball, props, and futures, will be awarded ½ BetPoints™™ per unit currency wager.

15. How are BetPoints™s™ calculated in a parlay bet when a selection (such as soccer, 3 way hockey line, tennis, golf, NASCAR, fight, handball, volleyball, props, future wagers), that earns only a ½ BetPoints™™ is selected?

Example: $100 - 3 team parlay with 1 soccer selection.

If all 3 selections were valid, you would receive $100x2 = 200 BetPoints™s™. However, in this case, because a soccer selection was included, you would be awarded:

$100x [(no. of BetPoints™s™ awarded for selection 1 + no. of BetPoints™s™ awarded for selection 2 + no. BetPoints™s™ awarded for selection 3) / number of total selections in parlay] x 2

= $100 x ((1+1+½) /3) x 2

= 166.66 BetPoints™s™

16. How are BetPoints™s™ calculated in a parlay bet when a selection (such as NFL, NBA, NCAA football or basketball moneyline), that earns 0 BetPoints™s™ is selected?

Example: $100 - 3 team parlay with 1 NFL moneyline selection.

If all 3 selections were valid, you would receive $100x2 = 200 BetPoints™s™. However, in this case, because a NFL moneyline selection was included, you would be awarded:

$100x [(no. of BetPoints™s™ awarded for selection 1 + no. of BetPoints™s™ awarded for selection 2 + no. BetPoints™s™ awarded for selection 3) / number of total selections in parlay] x 2

= $100 x ((1+1+0) /3) x 2

= 133.33 BetPoints™s™

17. Until when can I redeem my BetPoints™s™?

After eight months of inactivity, you will drop 1 status level. An account is considered inactive if no deposits or wagers have been placed. BetPoints™s™ become void after one year (12 months) of account inactivity. After which your BetPoints™s™ will be zeroed out.

 

If you have additional questions please forward them to BetPoints™s@be.bookmaker.eu

Terms & Conditions

  • The offer is only valid for clients over 18 years of age who have an active BookMaker account, meaning you must have made $100 USD worth of real cash sports bets in the last 30 days (from the date your friend registered.)
  • The Refer-A-Friend bonus is in the form a free sports play that is calculated as 10% of your friend’s initial deposit, with a maximum award of $500 USD, and has a 3 time rollover requirement before any withdrawal can be requested.
  • For you to be eligible for the Refer-A-Friend bonus, your friend must: (1) open a BookMaker account, (2) make a deposit of at least $100 USD within 30 days of his registration(note: player to player transfers are NOT an eligible method of funding your friend's account) and (3) risk his initial deposit at least 1 time in the sportsbook.
  • The friend you refer cannot be an existing client with BookMaker, a member of your family, live in the same household, or use the same computer device or IP to access his/her account.
  • There is no limit to the number of friends that you can refer. However, spamming your referral code shall not be permitted and will result in your disqualification from the Program.
  • You have 30 days to use your Refer-A-Friend free play bonus once credited to your account, if you do not use it in this time period your free play will be voided.
  • Referrer and referred customers will be subject to careful review(approx. 24-48 hrs) prior to any bonus or payouts approval. The identity of a customer will be determined on the basis of all or any combination of the following: name, mailing address, e-mail address, IP address, credit/charge card number, computer, and any other forms of identification which may be required. BookMaker reserves the right to withhold any bonus payment if it believes that the promotion has been abused and/or where the terms of the offer are not fulfilled, or any irregular betting patterns are found.
  • All deposit and prize amounts are in United States Dollars or the equivalent in the user's currency denomination.
  • BookMaker reserves the right to withdraw or amend this offer at any time, without prior notice.
  • The decision of BookMaker is final.

General Rules

  • Purchase a square for as little as $1 and up to $100 on any of the available match ups. You will receive 2 randomly assigned numbers between 0 and 9, one for the away team and one for home team. If both your away team number and home team number matches the last number digit of the final score, you win.
  • We offer even bigger Office Betting Pool prizes for special events such as The Super Bowl, Bowl Games, March Madness, and the World Series. Buy squares for $100 and win $9000 or $1,000 to win $90,000
  • Important: The numbers across and down are randomly generated by computer and will appear 5 minutes after the game starts.

General Live Betting Rules

1. Any game or event must be played to its conclusion within 7 days in order to have action on full game props. Wagers on games that are suspended on the day of the game but played to conclusion within 7 days of the start time have action and will be graded based on the completed game score.

2. Games and events shortened for any reason such as weather, player withdrawal, crowd control, etc., will be graded as No Action irrespective of whether or not an official result is confirmed. For any sport not listed here, general pregame rules apply.

  • Baseball - Game must go 8.5 or more innings and be concluded with a winner determined.
    • Any fielder's choice will be graded as (any other outcome), unless there is an error on the play. If there is an error on the fielder’s choice, it will be graded Reach base by Hit/ Error.
    • Any strikeout where the batter is thrown out at 1st or reaches base safely due to a wild pitch/passed ball will still be graded as (strikeout/walk) being that a passed ball or wild pitch is not ruled as an error.
    • Any batter that reaches base by way of being hit by the pitch will be graded as (any other outcome).
    • Any home run will be graded as (Reach base by hit/error).
    • Any batter that reaches 1st base safely but then is thrown out at any base during the same play will still be graded as (Reach base by hit/error).
    • If any given inning ends before an at bat is completed the at bat will be graded as (no action).
    • At least one pitch must be throw in an at bat to have action. If a batter is awarded 1st base without any pitches   being thrown the given at bat will be graded as (no action). If at least one pitch is thrown and then a player is intentional walked the given at bat will be graded as (strikeout/walk).
    • Second Halfs - Bets are based on the score from the top of the 6th inning till the end of the game. Must be a complete game (i.e. 9 innings, or 8½ innings if the home team is ahead). Wagers include extra innings.
Any other outcome Reach base by Hit/Error Strike Out or Walk No action
Fielder's choice *Unless there is an error on the play. Single Strike out The inning ends before an at bat is completed
Flyout Double Walk At least one pitch must be throw in an at bat to have action.
Force Out Triple Strike out where the batter is thrown out a 1st or reaches base safely due to a wild pitch/passed ball  
Grounded into DP Any Home Run    
Ground Out Fielding Error (Any Error)    
Hit By Pitch Batter reaches 1st base safely but then is thrown out at any base during the same play    
Lineout Catcher's Interference    
Pop Out      
Sacrifice Bunt      
Sacrifice Fly      
Runner Out      
  • Football - 59 minutes of game time must be played and a winner determined.
  • Basketball - NBA games must play 46 minutes and have a winner determined. All other leagues must play 38 minutes and have a winner determined.
  • Hockey - 59 minutes of game time must be played and a winner determined. All overtimes and shootouts count.
  • Golf - Any proposition with only 2 betting options where both betting options are golfers require both golfers to complete the round and/or tournament for action. Missing the cut is regarded as completing the tournament. All other propositions are 'all-in betting' and will have action as long as the tournament or event has a winner, regardless of whether or not any or all golfers complete play.
  • Tennis - Game and set betting require only the game or set in question to be completed for action. Full match props require full match completion for action. Any player withdrawal due to injury, disqualification, or other reason will result in all full match props being cancelled.
  • Soccer - For soccer live betting please refer to the soccer section in the House Rules.

3. Live Betting wagers may be placed online only.

4. We reserve the right to void any wager placed on an obvious line mistake, or placed after the outcome of the proposition has been determined.

5. All propositions will have one winning outcome. In the event that more than one winning outcome applies, the s outcome to occur will be considered the winning outcome and all other options will be considered losing outcomes.

6. The game time and score information displayed in the live betting scoreboard serves solely as a guide. Though every attempt is made to ensure that the information displayed is current, it is not always possible. The company assumes no liability for the accuracy of this information.

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